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MSFS Jetway Animation Assigned

Hi guys, so I've sort of figured out my way through 3ds Max and animations, I took the sample Jetway.max file to animate my own jetway, reassigned most of the bones to my own mesh but can't get my head around the hood section of it, it looks weird no matter what I parent it too, seeking some advice from advanced users here, here's a video of that animation, cheers.

 
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You have to apply a Skin modifier to the Hood section, then assign appropriate bones (as shown in the Jetway.max sample), Those are Bone05, 10, 11 and all Bones parented to Bones 10 and 11. After you've assigned all of this, you'll have to paint veights for individual vertices on Bone05 (Also use the sample model to guide you), you can use Arrimus3D YouTube and other tutorials on that one. Now I'm trying to get this thing into the sim, I'll keep you posted.
 
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