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Blender Baking Help

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442
Country
malaysia
Hi, currently i am learning to do baking for my model.

I have created PAPI light model.

1.PNG


I have assigned texture too for the model as below:

2.PNG


Now i am trying to bake this texture so it will create some shadow on it.

I have created a new texture name Baked in the UV window. I checked Ambient Occlusion in the World tab. When i tried to bake with Bake mode: Ambient Occlusion the texture change colour to the material colour that I have set earlier. The shadow form pretty nice.

AO.PNG


But when I try Bake Mode: Full Render it seems the shadow doesn't form as in AO. It just like the original texture as i have created earlier before make baking.
Full Render.PNG

Can someone guide me how to set the bake setting correctly so i can see nice result.

Thank you.
Manochvarma Raman
 
Probably there is a better approach, but what I usually do is to export the baked image* and import it in the drawing software (GIMP). There, I adjust the levels by ensuring the histogram of the layer is over the complete Black to White range. Then, I use the layer as a Multiply over the base texture. That base texture is again exported and put over the model in Blender.

Cheers

* The color of the base material should be some light grey or white. Otherwise the color will be baked along which you probably do not want.
 
Probably there is a better approach, but what I usually do is to export the baked image* and import it in the drawing software (GIMP). There, I adjust the levels by ensuring the histogram of the layer is over the complete Black to White range. Then, I use the layer as a Multiply over the base texture. That base texture is again exported and put over the model in Blender.

Cheers

* The color of the base material should be some light grey or white. Otherwise the color will be baked along which you probably do not want.
Thanks for the reply. I have tried it and works nicely. But what i was wondering about is how come some can bake the AO directly to the texture from blender itself without doing the above steps you mentioned.
 
Thanks for the reply. I have tried it and works nicely. But what i was wondering about is how come some can bake the AO directly to the texture from blender itself without doing the above steps you mentioned.

It depends in part on how you setup your materials. Baking lighting (AO or other) directly to your textures in Blender requires adding an image material texture for Blender to reference. This video deals with night lighting, but it might give you some hints:


Austin
 
It depends in part on how you setup your materials. Baking lighting (AO or other) directly to your textures in Blender requires adding an image material texture for Blender to reference. This video deals with night lighting, but it might give you some hints:


Austin
Hi Austin,

Thank you for the reference. Appreciate it.

When i use Baking (Full render) directly to my textures, it doesn't provide the shades effect as we are baking AO separately and save it then do some editing (change the layout to Multiply) in editing software (PSD). But i saw some videos their shade effect pretty equal with what we are doing manually in PSD. When i follow their method, i did not get it. I am not sure is there any other setting need to be tweaked.

Thanks,
Manochvarma Raman
 
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