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Hi, currently i am learning to do baking for my model.
I have created PAPI light model.
I have assigned texture too for the model as below:
Now i am trying to bake this texture so it will create some shadow on it.
I have created a new texture name Baked in the UV window. I checked Ambient Occlusion in the World tab. When i tried to bake with Bake mode: Ambient Occlusion the texture change colour to the material colour that I have set earlier. The shadow form pretty nice.
But when I try Bake Mode: Full Render it seems the shadow doesn't form as in AO. It just like the original texture as i have created earlier before make baking.
Can someone guide me how to set the bake setting correctly so i can see nice result.
Thank you.
Manochvarma Raman
I have created PAPI light model.
I have assigned texture too for the model as below:
Now i am trying to bake this texture so it will create some shadow on it.
I have created a new texture name Baked in the UV window. I checked Ambient Occlusion in the World tab. When i tried to bake with Bake mode: Ambient Occlusion the texture change colour to the material colour that I have set earlier. The shadow form pretty nice.
But when I try Bake Mode: Full Render it seems the shadow doesn't form as in AO. It just like the original texture as i have created earlier before make baking.
Can someone guide me how to set the bake setting correctly so i can see nice result.
Thank you.
Manochvarma Raman

