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MSFS20 Blender cloth simulation baked to bones

"My flag is not waving in the wind" Thanks for this great flag cloth animation tutorial. Unfortunately all looks great in my Blender project only my flag does not wave in the wind. Animations are created and available in the Blender NLA. Defaullt_State is present. I can compile and the flag is available as SimObject in the Dev Mode.
After placement, no distortion, It turns correctly based on the wind direction. Unfortunately the Wind Animation itself does not work, just the flag in its default state is visible. Attached my Blender Source File and the SimObjects PackageSource File.
After many tries and checks I've got no clue what is wrong. Any advice highly appreciated. Thanks

Thanks
 

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Hi All,
Sometimes it just needs a good night. I've discovered the issue. Flag plane was not correctly parented. After parenting and again apply transforms / locations / scale for the objects, flag looks great and is moving as expected. Once again thanks for this great tutorial and the scrits. Great forum.
 
Hi All,
Sometimes it just needs a good night. I've discovered the issue. Flag plane was not correctly parented. After parenting and again apply transforms / locations / scale for the objects, flag looks great and is moving as expected. Once again thanks for this great tutorial and the scrits. Great forum.
Hey friend, I was reviewing your work flow, as I too had gotten to a similar spot. My flag was in sim, but it was not animating in-sim. Can you elaborate how you fixed your above issue? Appreciate anything at all. My brain hurts. And i think ive gone backwards. :)
 
Is it necessary to bake before pushing animation to NLA?

I am creating objects and the animations (multiple) works fine without doing the bake step, but i feel like i'm missing something
Can MSFS interpret all the parameters of an animation? like the interpolation curves or tensions? or is the bake just to represent the animation like blender can do since MSFS doesn't interpret those animation variables?

What I have noticed is that MSFS performs some kind of "merge" of the animations depending on the order of the NLA tracks and if the bones have keyframes in one animation and not another.
 
Hello guys
I must be damned :po_O
Tried 4 times with the tutorial you provided but I have this when I try to run the script 01

View attachment 74536

Edit: Ok so after a new workflow based on your work (pdf) it seems that the flag should be working well in the sim
I'll update this post after some tests and, I will try to post an updated script
I have the same problem, I've redone the process dozens of times and always after the script I get the bones that way. Any tips? what is the solution?
 

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