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Good evening,
After spending a few hours creating a 3d model in a CAD program, I exported it as an .stl file.
Then I imported it into blender and saw that the entire mesh is made out of polygons. Not a big deal I thought.
I went on to applying the textures. Now there is one texture I need to have as an image. It is 1024x1024px large and in the png format.
When I apply it trough the MSFS Material Params, the selected area just becomes gray. That is of course not intended. On other models it works perfectly.
How do I apply the image correctly and is there a methode of tiling images (as a material)?
I will include the .blend file and the texture file (Note: The texture is not really finished yet, but I want to see how it looks on the object).
Thank you!
After spending a few hours creating a 3d model in a CAD program, I exported it as an .stl file.
Then I imported it into blender and saw that the entire mesh is made out of polygons. Not a big deal I thought.
I went on to applying the textures. Now there is one texture I need to have as an image. It is 1024x1024px large and in the png format.
When I apply it trough the MSFS Material Params, the selected area just becomes gray. That is of course not intended. On other models it works perfectly.
How do I apply the image correctly and is there a methode of tiling images (as a material)?
I will include the .blend file and the texture file (Note: The texture is not really finished yet, but I want to see how it looks on the object).
Thank you!