Ronald
Resource contributor
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- 974
I'm currently working on creating the textures for my YF16 project.
I'm using the [UV Mapping] -> [Smart UV Project] methode in Blender to generate my UV maps (see image above)
A - Some of my 3D mesh part unwrap perfectly symentrical (the one with the green lines).
B - One part of the mesh is "bananah shaped" (the one with the red line).
QUESTIONS:
- Does anyone know want can cause the bending of this 3D UV-map?
- Has Blender a "UV-map edit function", with which I can straighted the bended section in the UV_map?
I'm using the [UV Mapping] -> [Smart UV Project] methode in Blender to generate my UV maps (see image above)
A - Some of my 3D mesh part unwrap perfectly symentrical (the one with the green lines).
B - One part of the mesh is "bananah shaped" (the one with the red line).
QUESTIONS:
- Does anyone know want can cause the bending of this 3D UV-map?
- Has Blender a "UV-map edit function", with which I can straighted the bended section in the UV_map?




I choose exported it???