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Update to the issue I had with emissive texture. It seems if I restart the sim the model and emissive texture shows correctly. I guess these are quirks and bugs we have to deal with the SDK / Editor.
Have you made parallax work in sim using the blender exporter? I've tried but nothing. The SDK document says the UV for parallax is taken from the 2nd UV map. I've tried that but no success.
Any chance to preview MSFS Parallax shader in Blender? I don't see depth or room behind the window as it is possible in 3d max. Tnx!
Have you made parallax work in sim using the blender exporter? I've tried but nothing. The SDK document says the UV for parallax is taken from the 2nd UV map. I've tried that but no success.










