I have a random shimmering material problem when exporting objects from Blender. Initially it works fine, but as the model gets more complicated, the next export appears in MSFS as weird shimmering mess: some faces have crazy metallic shimmer or drastic brightness difference, with asjucent faces of the same material look normal. Look at the image. All of those hangars are using the same duplicated model with the same 2 materials: red roof and blue walls. Some roofs are now bright, some dark, same with corrugated metal wall panels: one door is bright and reflective, another two are dark, but they are exactly the same in Blender, and were the same on previous exports. The bright ones have crazy metallic reflection, which material does not have. Once it happens, nothing I do helps. If I strip all materials and re-export, the model looks fine (white, no metallic shimmering), but the moment I add any material, even a new one created from scratch - I got the samy metallic craziness. Any ideas what is happening and how to fix that? I tried "recalculating normals", reassigning all materials, merging vertices by distance etc. to see if it's the mesh problem - maybe there's anything else I should try? Removing material and creating a new one, or assigning a different material to crazy faces doesn't help.
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