So has anyone worked out why objects pop in when you're right over the top of them?
With LODs not working there doesnt seem to be a way to fix this issue.
Hi, I've seen this questions unsanswered at multiple places so here goes, I fixed my models in this way. In blender you have to make sure to apply and use the right scale. I'm still not exactly sure which parameters are the best but its working for me with these settings:
object parameters > transform > scale: x (0.004), y (0.004), z (0.004).
object parameters > delta transform > scale: x (1), y (1), z (1).
I'm working with metric, not sure if that matters. Now, when you set these parameters, the object will probably deform. After this use >edit mode< , select all (a) and then scale (s) to get them back in shape. I used a quick cube for height reference.
Hope this also works for u.