So If I read that correctly all my textures should be 16bit PNG, correct??, will check now.
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Apparently in Substance Painter you have to select File type export "Based on output template" in order to have only the COMP texture in 16 bit. Now I have to convert about 20 or so textures!The SDK recommends using 16 bit, but it states clearly that especially the metallic/comp textures have to have a 16bit resolution.
My Substance Painter Export Preset creates 8 bit Albedo, 8 bit Normal and 16 bit Metallic PNGs. And that seem to work fine.
Wow thanks I would love to be able to download it and give it a go.I wrote this little utility here to help automate the folder creations if anyone is interested, post comments in other thread though (not here as it could get long winded). Even though it's relatively simple, it can save quite a bit of time when having issues, because you no longer have to keep cutting / pasting the folders back and forth every time an export doesn't compile. You can just click the button and it will generate the entire folder structure.
Thread for discussing is here:
I wrote a little utility in C# to auto-create the folder structures that FS2020 requires, it might help people not make mistakes in editing the structure manually. I don't know about you guys, but I didn't like that process, this tool gets it right every time, and it makes it a lot easier to...www.fsdeveloper.com
i deleted the files you mentioned, they were under 8.3 after removing the installed toolkit from both versions of blender. I tried to install into 2.9, and got the same message. my blender is actually 2.9.1 is that a problem? i wouldn't think so. Also, my emissive textures dont emit, did that get fixed.... funny thing, Thestons on you tube worked fine@Av8rThor your error indeed looks like the one we got with previous versions of the toolkit. I'd recommend you clean up your installation and try that again. To do that:
1. open Blender, go to the preferences and uninstall the toolkit.
2. go to %APPDATA%\Blender Foundation\Blender\<version>\scripts\addons\ and make sure that there's no MSFSToolkit folder in there. If so, go ahead and delete it
3. Open you 2.9x Blender again, preferences-> addons and install the addon from the zip file again.
Keep us up to date if this worked!
My models on all my published airport sceneries are all fine with textures in place for me. But one user reported white buildings (so far only one - the sceneries have been downloaded hundreds of times). So I beleive that it is some very specific combination of something that is causing this... Other add-ons, drivers, don't know. And hard to guess and test when I don't have that problem myself...Nothing is working with this texture issue, done 8 bit, 16 bit, 24 bit, 32 bit and even 48 bit and NOTHING but white textures.