I'm having a problem with glass on an airplane, the borders of the glass mesh are a bit transparent, but the middle is black, can't see anything through
I'm using an albedo, metallic and normal textures that started out as based on the default KA 350, then I "made" my own (quotes because it's just the same shade of gray from the KA350 on albedo, red in comp and plain blue on norm), with the same result
on top of that I also noticed the packager ignores the glass textures (I'm using the cmd packager) in the source folder and the package output comes without them, which forces me to manually add them there (with .json files "borrowed" from the KA since it didn't create them)
when I tried the suggestion a few pages back, of using it without the textures, it did work, but it wasn't as reflective as the default planes
also, while we are at it, I noticed some detail glass textures on the base textures folder, how do I use them?
TIA!