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Bombardier CS300

Messages
35
Country
australia
Hello,

I've been wanning to start my first Plane Model and make the CS300. I have two questions to you.

1. Are you interested to fly this plane in Flight Sim? :)
2. Do you all experienced creators have some tips for an starter like me?

Greetings :)

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Yes of course, I would be interested in a CS-300 if it's been created in the style of Qualitywings... and if it would be created for FS9 as well... since I'm an FS9 Simmer only...
 
Tip: Start with a smaller (prop) aircraft. A jet for a first project is an insane task and will take years even with a team (not to mention, being a rather new aircraft, getting reference for the CS300 could prove challenging).
 
Brandon has offered the same advice I always offer to new modelers. The most important advice for your first plane would be to do a project because it is one YOU want to do, and not something based on a poll.
 
Always start small I've learned that the hard way :p
Not necessarily. A newbie can start big with the caveat that they have a good foundation in structural and mechanical engineering and by inference a well founded grasp of mathematics combined with knowledge of CAD. With this one could start a major project interspersed with smaller tutorial projects as needed. Either way it could take years to complete. One final note, always build what your heart desires and not what others want. I found this out the hard way. ;)
 
I wouldn't build something I wasn't interested in: do you like it?
Ah, I recognise that! As soon as I see an airplane that intrigues me, I start feeling like: "WANNA BUILD!!" It is, I think, expressing your experiences with what in your eyes beauty is: "I feel thrilled by the beauty of this, want to express this!"

My D.21 project was purely emotion-driven. The T.5 is a mix of love and fascination. This can only exist because it is a freeware hobby project, I think.

I think for work load: work expands quadratic with airplane size.
 
I think for work load: work expands quadratic with airplane size.

Yes and no. The amount of visual details that you have to include in models of smaller aircraft does not have to be included in larger aircraft. You've got more leverage with flight dynamics in larger aircraft as you'll never find enough freely avialable source material and pilot feedback. You have to include gimmicks like maintenance and repairs into small aircraft to give users a sense of responsibility. Large aircraft, on the other hand, require a more thoroughly modeled avionics suite, with glass cockpits being the ultimate development nightmare and just about the only thing that really blows up the workload. The work required for proper sound is about the same for both kinds of aircraft.
 
Well good luck and all the best with it, there are lots of people here can help you as you go along. Don't be a stranger!
 
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