FSX Broken textures in FSDS

#1
Hi,
I desperately need help with this so here we go...
I have FSDS on my Windows 10 PC with FSX Gold edition, sp1 and 2 installed, and SDK fully installed. Buildings compile fine, but my homemade textures don't. I made them in paint, just basic textures. Resized them to 64x64 and converted them to BMP files using http://image.online-convert.com/convert-to-bmp

I then applied them onto my fsds building and they looked fine, perfect! But in fsx they are black with multi coloured pixels like in the image below. I can't see the issue, default textures are fine, but my own don't work? Can anyone point out the issue or how to fix it?

Thanks
 

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#2
You can also use ImageTool for formatting textures, included in SDK (Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK\ImageTool.exe).

Can you joint your texture?
 
#3
It appears that your alpha channel may have become corrupted? I've had that happen to me. Load the texture back into a program like DXTBmp or ImageTool and look at the alpha channel.
 
#5
It appears that your alpha channel may have become corrupted? I've had that happen to me. Load the texture back into a program like DXTBmp or ImageTool and look at the alpha channel.
It exports but shows as white in the image preview where i saved it, is that normal?
 
#7
You surely will find all information on this forum or on the web but I am available for your questions!

ImageTool and DXTBMP are very usefull textures managing tools for FS.
 
#8
You can also use ImageTool for formatting textures, included in SDK (Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK\ImageTool.exe).

Can you joint your texture?
Thanks it works!!! Only on a lot of pictures it displays this error:

"internal error in file:
d:\bt\private\core\tools\imagetool\imagewnd.cpp at line 932

Now the d: drive is the actual fsx disc, but when i searched in that directory it didn't exist?
 
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