FSX Broken textures in FSDS

Hi,
I desperately need help with this so here we go...
I have FSDS on my Windows 10 PC with FSX Gold edition, sp1 and 2 installed, and SDK fully installed. Buildings compile fine, but my homemade textures don't. I made them in paint, just basic textures. Resized them to 64x64 and converted them to BMP files using http://image.online-convert.com/convert-to-bmp

I then applied them onto my fsds building and they looked fine, perfect! But in fsx they are black with multi coloured pixels like in the image below. I can't see the issue, default textures are fine, but my own don't work? Can anyone point out the issue or how to fix it?

Thanks
 

Attachments

You can also use ImageTool for formatting textures, included in SDK (Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK\ImageTool.exe).

Can you joint your texture?
 

tgibson

Resource contributor
It appears that your alpha channel may have become corrupted? I've had that happen to me. Load the texture back into a program like DXTBmp or ImageTool and look at the alpha channel.
 
It appears that your alpha channel may have become corrupted? I've had that happen to me. Load the texture back into a program like DXTBmp or ImageTool and look at the alpha channel.
It exports but shows as white in the image preview where i saved it, is that normal?
 
You can also use ImageTool for formatting textures, included in SDK (Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK\ImageTool.exe).

Can you joint your texture?
Can you possibly help me with that? Im not used to that program
 
You surely will find all information on this forum or on the web but I am available for your questions!

ImageTool and DXTBMP are very usefull textures managing tools for FS.
 
You can also use ImageTool for formatting textures, included in SDK (Flight Simulator X SDK\SDK\Environment Kit\Terrain SDK\ImageTool.exe).

Can you joint your texture?
Thanks it works!!! Only on a lot of pictures it displays this error:

"internal error in file:
d:\bt\private\core\tools\imagetool\imagewnd.cpp at line 932

Now the d: drive is the actual fsx disc, but when i searched in that directory it didn't exist?
 
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