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Hi guys!
Got a question for you all. I've always been building liveries out side of the SDK, because when I try to build one with the SDK I'm always getting the same error. It's a bit strange, I can't get my head wrapped around it. When I copy the SDK sample to my project folder before editing it, I can build the package. When I change the name of the company, the package name, etc, I get the message:
'AssetBuilder | Could not find a valid simobject in '...\path...'. Does it have one of [aircraft.cfg / sim.cfg / container.cfg] and does it reference the correct model folder(s)?'
Hence why I used templates to create my liveries, which worked just fine. As I'm trying to convert my liveries to MSF2024 and I'm running in all kind of problems (see: https://www.fsdeveloper.com/forum/threads/msfs-2024-liveries.459378/), I thought to give it another go and try to convert my project package in MSFS2024 as the new SDK discribes ('A legacy aircraft is one that has been created in Microsoft Flight Simulator 2020 and then been opened in the Microsoft Flight Simulator 2024 The Project Editor to be updated and rebuilt for this version.')
Can anyone tell me where to look or what is causing this problem? I've got an aircraft.cfg in the dicribed directory, just like the SDK sample, and there's no model folder, just like in the SDK sample. I just don't get why the unchanged SDK sample will build, but the edited version doesn't. Even if I only change the information in Devmode in MSFS2020 and not manually in the files, it still gives me the error that files or folder(s) are missing.
BTW, I've tried to build the MSFS2020 SDK sample in MSFS2024 and it works, when changing the data in Devmode, same problem!
Got a question for you all. I've always been building liveries out side of the SDK, because when I try to build one with the SDK I'm always getting the same error. It's a bit strange, I can't get my head wrapped around it. When I copy the SDK sample to my project folder before editing it, I can build the package. When I change the name of the company, the package name, etc, I get the message:
'AssetBuilder | Could not find a valid simobject in '...\path...'. Does it have one of [aircraft.cfg / sim.cfg / container.cfg] and does it reference the correct model folder(s)?'
Hence why I used templates to create my liveries, which worked just fine. As I'm trying to convert my liveries to MSF2024 and I'm running in all kind of problems (see: https://www.fsdeveloper.com/forum/threads/msfs-2024-liveries.459378/), I thought to give it another go and try to convert my project package in MSFS2024 as the new SDK discribes ('A legacy aircraft is one that has been created in Microsoft Flight Simulator 2020 and then been opened in the Microsoft Flight Simulator 2024 The Project Editor to be updated and rebuilt for this version.')
Can anyone tell me where to look or what is causing this problem? I've got an aircraft.cfg in the dicribed directory, just like the SDK sample, and there's no model folder, just like in the SDK sample. I just don't get why the unchanged SDK sample will build, but the edited version doesn't. Even if I only change the information in Devmode in MSFS2020 and not manually in the files, it still gives me the error that files or folder(s) are missing.
BTW, I've tried to build the MSFS2020 SDK sample in MSFS2024 and it works, when changing the data in Devmode, same problem!