Well, ronh... I place that building at another far airport and happens the exact same annoying thing in the video, just to rule out that there were some geographical bug or something, I guess that is a good news somehow, because it means thats the model itself has the problem (and the solution). Other buildings uses some of the textures used in this terminal, but by placing the terminal all alone without the "others buildings" in other airport tells me that its a model/texture issue and not geographical problem.
Tejal, thanks for the help, but I already read that thread and dont thing it is my case, I have work here with only ADE for the afcad, no possible conflict;
I read about changing the name of the textures, but I'm not sure if that will help, cause in the thread I read, the original texture name was "
LFML_container2.bmp" and changed to "
LFML_container_2.dds" (add an underscore to separate the number) and all my textures have already the "right kind of name", an underscore separating the number; but yet... the words "drawcall" thing and "drawcall batching" keep coming in every single thread I found, and I have no idea what is that, is a little frustrated to me

, the Wiki of the MCX only say:
"
DrawcallBatching
Determines whether the object will have drawcall batching or working LODs."
Can you guys look at this picture and tell me if I'm in the right path searching for the "drawcall thing"? its my instinct at least right? honestly I dont know if there having a 9 drawcall its a good thing or a bad thing, I read that building can dissapear if the sum of all those object's triangles exceed 43690, I have no idea what that means but I can tell I have 6350 triangles since the picture of the MCX says so.