• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Can MCX Recover a FSDS Model ?

Messages
9,030
Country
us-illinois
Can MCX Recover a FSDS Aircraft Model ?

Hello:

Could someone be so kind as to help this gentleman have a 'merry Xmas' ? :santahat:

http://www.fsdeveloper.com/forum/showthread.php?goto=newpost&t=398081

I lost one of my Abacus FSDS models from the program when somehow my folder on the model and some 700 part files were lost from my hard disc. The compiled model is still in FS9 but can I use ModelConverterX to decompile back to FSDS format?

Abacus Tech have suggested it but are not sure it will work. I am 85 and the prospect seems difficult, so I would like to know that it can work before I try it.

Charles Kirk

GaryGB
 
Last edited:
My best guess would be to load the model into MCX, export as 3DS, import into GMAX, and save as a GMAX file. Then use the existing tools (if there are any?) to go from GMAX to FSDS. You will have the texture mapping intact in the GMAX model, but no animations. I don't know what you would get after the conversion to FSDS?
 
To add to my posts...

A: Arno just updated MCX developmental version with a rudimentary (but eminently useable) FSC exporter.

YES, it will take an FS9 mdl and convert it to fsc - converting from an FS-X mdl is "cleaner" .

(Aircraft) Parts with animations appear to get rotated - they were in my test model. Some parts are "grouped" - I think this is a material issue, but I'm not complaining. It's easy to then break out the individual parts in FSDS.

Best of all, texture assignments do come across (so that's a lesser pain).
 
Hi,

The clumped parts problem can sometimes be fixed by setting CollapseParts (options) to FALSE.
 
Setting collapse parts to false only works when import a FSC file, when importing a MDL file it makes no difference since the parts are not in that format.

I would have to check what is going on with animated parts being rotated. Felix, do you also see that when you load the FSC file back into MCX or only in FSDS?
 
Arno - I will have to do some more checking on that tonight.

So far I've only been testing export to fsc. I will try a more organized approach.

F

Setting collapse parts to false only works when import a FSC file, when importing a MDL file it makes no difference since the parts are not in that format.

I would have to check what is going on with animated parts being rotated. Felix, do you also see that when you load the FSC file back into MCX or only in FSDS?
 
BTW Felix, MCX imported my FS9 GMAX DC-6B MDL just fine, complete with animations and livery display. I could then export it as an FSC file, no problem. However, after loading into FSDS2 (the only version I have), it displayed not only the animated parts as rotated 90 degrees, but also a couple of unanimated engine nacelles. That said, it is much better than the alternative. :)

The 3D display in FSDS was also quite odd - very small and sometimes invisible. This might have been a units problem?
 
BTW Felix, MCX imported my FS9 GMAX DC-6B MDL just fine, complete with animations and livery display. I could then export it as an FSC file, no problem. However, after loading into FSDS2 (the only version I have), it displayed not only the animated parts as rotated 90 degrees, but also a couple of unanimated engine nacelles. That said, it is much better than the alternative. :)

After a bit of fiddling, I also did note that an FS9 mdl imported....

The 3D display in FSDS was also quite odd - very small and sometimes invisible. This might have been a units problem?

I did see that, and I think it's an issue that MCX is exporting in meters into FSDS.
 
Hi,

I used meters indeed for the units, but I can also export in feet if that would work better. I just picked meters because modelconverterx works in that unit internally.

What unit are you using in FSDS in general?
 
I use feet for my projects.

Having said that, FSDS does have a scale converter, that converts the project meters<-->feet.

Having MCX convert in feet (or provide that option) would be nice.





Hi,

I used meters indeed for the units, but I can also export in feet if that would work better. I just picked meters because modelconverterx works in that unit internally.

What unit are you using in FSDS in general?
 
I think FSDS2 defaults to feet, but I assume that FSDS3 would default to meters, since it uses MakeMDL and it needs to be in meters for that. I can try the file load again after switching FSDS to meters.
 
FSDS defaults to however it is set by the user - meters or feet.


I think FSDS2 defaults to feet, but I assume that FSDS3 would default to meters, since it uses MakeMDL and it needs to be in meters for that. I can try the file load again after switching FSDS to meters.
 
Inside the FSC file it also stores the unit, so I would assume it uses that (or else convert to the unit set by the user).
 
ModelConverterX

Further to my previous post, I have tried importing my mdel from both FSX & FS9, using ModelConverterX and I can get 3ds files but gmax cannot read either of them.

Regards, Charles Kirk
 
I believe that all models are converted to "meters" (system unit 1 = 1m) ALL mdls will be in meters.

For an fsc file, it's easier to use the built in FSDS scale converter, or continue modeling in meters within FSDS.



Inside the FSC file it also stores the unit, so I would assume it uses that (or else convert to the unit set by the user).
 
Does GMAX give you an error for the 3DS files it cannot read? You need to Import them, not Load them.
 
Given that modelconverterx can now save to FSC directly, you might not have to go through gmax.

But if on importing the 3ds in gmax you get an error, then the 3ds file is most likely corrupt. Often that is a bug in modelconverterx.
 
Back
Top