It would be very helpful for the "
GoogleServer.DLL" to have this ability, but we would need rhumbaflappy to determine if that is feasible to implement within the existing dialog structure of
SBuilderX.
FYI: One may be able to implement access to Google Map layers in
Global Mapper via the built-in download features:
http://www.bluemarblegeo.com/knowledgebase/global-mapper-18-1/Download_Online_Imagery.htm
...or via exported Google Maps Web Tile package(s) saved on disk:
https://www.globalmapperforum.com/discussion/9110/managing-a-large-set-of-google-maps-tiles
BTW: Apparently
QGIS has features for display of Google Maps with layers control which may be enabled by
plugins:
http://felix.rohrba.ch/en/2016/awesome-basemap-layer-for-your-qgis-project/
https://gis.stackexchange.com/questions/20191/adding-basemaps-from-google-or-bing-in-qgis
https://plugins.qgis.org/plugins/openlayers_plugin/
http://plugins.qgis.org/plugins/quick_map_services/
http://nextgis.com/blog/quickmapservices/
[
EDITED]
Regardless of the online web map tile server source or the GIS application (whether
Global Mapper or
QGIS) used for access and download, if one can get better Geo-rectified raster images (
ex: exported GeoTIFFs) in the proper projection for submission to ScenProc, one may experience better results with less manual labor being required.
Assuming one were to use the tile downloader functions in
SBuilderX rather than a 3rd partyGIS application, some additional steps might be required before one could yield GeoTIFF source files for use in
ScenProc.
http://www.fsdeveloper.com/forum/threads/knowing-ulxmap-ulxmap-of-google-images.435782/#post-728697
To output GeoTIFFs from SBuilderX after aerial imagery tiles are downloaded to disk as BMPs with matched Geo-referencing TXT files:
.....a.) Navigate
SBuilderX Menu > Help > SBuilderX Help > Search Tab
.....b.) On SBuilderX Help > Search Tab > 'Type in keyword to find':
"GeoTIFF"; click '
List Topics' button
.....c.) Under 'Select Topics to display' > click "
Working with Maps"
.....d.) In right-side window pane, review "
Working with Maps" - "
Map calibration"
NOTE:
SBuilderX will automatically re-project Web tile server aerial images (downloaded via SBuilderX'
own tile down-loader functions) from Mercator projections to the Geographic projection.
SBuilderX's
Map Properties dialog
[GeoTIFF] button outputs a copy of the
ex:
BMP map imagery
loaded from disk into a "
GeoTIFF" format.
When
SBuilderX does that, it also re-projects Web tile server aerial images (even if
not downloaded via SBuilderX'
own tile down-loader functions) from Mercator projections to the Geographic projection.
However, this function requires that 'appropriate' information be entered into the "calibration" dialog (
specifically:
from the Geo-referencing TXT files which accompany the BMPs of aerial imagery tiles downloaded to the same folder on disk via
SBuilderX with a
matching file name prefix).
NOTE: Reportedly, one may be able to "click-through" and skip the
SBuilderX manual Geo-rectification / calibration process
IF the aerial imagery / map imagery
ex:
BMP file is in a folder accompanied by a "world" file
ex: [
filename].txt ...where the TXT filename exactly matches the filename of the paired imagery file.
In
SBuilderX, during a manually-requested "
Compile BGL" procedure of selected aerial / map background image tiles, that [
filename].TXT "world" file containing the Geo-rectification / calibration info is output by SBuilderX into the
[SBuilderX install path]\Tools\Work sub-folder along with the 1-piece composite aerial / map imagery [
filename].BMP file and a FS FDK Resample P
hoto01.INF file.
AFAIK, after such files have been output by SBuilderX into the
[SBuilderX install path]\Tools\Work sub-folder, one must manually perform the additional process of:
1.)
SBuilderX menu > File > Add Map > From Disk
2.) Browse for the 1-piece [filename].BMP image file
3.) At Geo-rectification / calibration prompt, press the {
GeoTIFF} button
4.) Save a copy of selected imagery as a GeoTIFF [
filename].TIF file on disk
BTW:
ScenProc automatically performs any required GIS re-projection for such source GeoTIFF(s) during processing.
https://www.scenerydesign.org/category/scenproc/page/2/
[
END_EDIT]
IMHO, it is most important that you identify a FS scenery format in which you wish to create and place the buildings in question.
ScenProc does have the ability to process GIS source data and detect buildings for creation / precise placement as Autogen buildings and/or as scenery library objects.
But I am also compelled to ask:
Were you instead wanting to create base footprints to be manually extruded into 3D models within a 3D modeling program ?
If so, one may more easily do this in Sketchup or another 3D modeling application with a properly projected background map.
Otherwise, consider use of a 'few' custom 3D models for notable landmarks, and use more "generic" autogen buildings detected and created by ScenProc for placement as
proxies of original buildings
in real world positions that might be acceptable when viewed from the user aircraft camera position in-flight altitudes as a more labor-friendly scenery development work-flow that is more FPS-friendly in FS at run time.
https://www.scenerydesign.org/2016/12/scenproc-feature-roadmap/
http://www.fsdeveloper.com/forum/forums/scenproc.131/
The semi-automated methods offered by
ScenProc may save a lot of work, and could accommodate the IMHO arbitrary and excessive use of non-square corners and off-axis wall angles in much of the building footprints seen in online web maps.
http://www.fsdeveloper.com/forum/threads/simplify-polygons.429825/
The innovative methods described by MOUSY also merit consideration for the greater number of buildings to be created for display on ground at considerable distances when passing by at in-flight altitudes:
http://www.fsdeveloper.com/forum/th...agery-for-autogen-creation-in-fsx-p3d.437969/
http://www.fsdeveloper.com/wiki/index.php?title=Autogen_from_OpenStreetMap_data_with_scenProc
Hope this helps a bit more !
GaryGB