• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS COMP -vs- Metal + Normal Textures

Messages
201
Country
unitedstates
Hi all,

I'm reading more and more about people using COMP textures for PBR and I'm looking to understand their use over using metal/normal maps in Blender. I currently export 3 textures out of Substance - Albedo, Metal, Normal. I then plug each into their appropriate channel with in the Blender MSFS exporter and viola. I haven't had issues with reflections or anything else (that I can see). Am I missing something here? If so, please explain the advantage of using COMP textures.

Thank you!

-PEACE FARM
 

Pyscen

Resource contributor
Messages
2,986
Country
us-texas
Your question is more on Terminology. The COMP is the same file used in Blender for MSFS Toolset - using the metallic slot. The COMP is the combination of 3 textures or maps. The Red channel of the COMP is for the AO map. The Green channel is for the Roughness map and the Blue channel is for the metallic map.
 
Messages
201
Country
unitedstates
Your question is more on Terminology. The COMP is the same file used in Blender for MSFS Toolset - using the metallic slot. The COMP is the combination of 3 textures or maps. The Red channel of the COMP is for the AO map. The Green channel is for the Roughness map and the Blue channel is for the metallic map.
Yes, thank you.
 
Top