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Hi all,
I'm reading more and more about people using COMP textures for PBR and I'm looking to understand their use over using metal/normal maps in Blender. I currently export 3 textures out of Substance - Albedo, Metal, Normal. I then plug each into their appropriate channel with in the Blender MSFS exporter and viola. I haven't had issues with reflections or anything else (that I can see). Am I missing something here? If so, please explain the advantage of using COMP textures.
Thank you!
-PEACE FARM
I'm reading more and more about people using COMP textures for PBR and I'm looking to understand their use over using metal/normal maps in Blender. I currently export 3 textures out of Substance - Albedo, Metal, Normal. I then plug each into their appropriate channel with in the Blender MSFS exporter and viola. I haven't had issues with reflections or anything else (that I can see). Am I missing something here? If so, please explain the advantage of using COMP textures.
Thank you!
-PEACE FARM