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MSFS COMP -vs- Metal + Normal Textures

Messages
201
Country
unitedstates
Hi all,

I'm reading more and more about people using COMP textures for PBR and I'm looking to understand their use over using metal/normal maps in Blender. I currently export 3 textures out of Substance - Albedo, Metal, Normal. I then plug each into their appropriate channel with in the Blender MSFS exporter and viola. I haven't had issues with reflections or anything else (that I can see). Am I missing something here? If so, please explain the advantage of using COMP textures.

Thank you!

-PEACE FARM
 

Pyscen

Resource contributor
Messages
2,994
Country
us-texas
Your question is more on Terminology. The COMP is the same file used in Blender for MSFS Toolset - using the metallic slot. The COMP is the combination of 3 textures or maps. The Red channel of the COMP is for the AO map. The Green channel is for the Roughness map and the Blue channel is for the metallic map.
 
Messages
201
Country
unitedstates
Your question is more on Terminology. The COMP is the same file used in Blender for MSFS Toolset - using the metallic slot. The COMP is the combination of 3 textures or maps. The Red channel of the COMP is for the AO map. The Green channel is for the Roughness map and the Blue channel is for the metallic map.
Yes, thank you.
 
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