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FSX Compile error

Messages
83
Country
australia
For some reason, when I compile the airport changes in ADE, it gives me a warning," Could not find a part of the path 'C:\MSFS\FS Design Tools\Airport Design Editor 165\FSX\YBBN_ADEX_GHB_.xml". I put the path, C:\MSFS\FS Design Tools\Airport Design Editor 165\FSX in place. Though ADE has this issue, it still puts a bgl file into the FSX\Addon Scenery\Scenery folder\YBBN_ADEX_GHB.bgl...but maybe the ducks aint lined up and I still need to do some config

I am using ADE v 1.67.5684, on a FSX win 7 machine, with SDK SP2 and carrying out changes to an ORBX FTX scenery, YBBN to "control" MT6 traffic parking. Native traffic is turned off, and have disabled the BR2_YBBN.bgl . My aim is to convince the airport scenery to park QFA AI aircraft at the Qantas satellite.

I have checked that the aircraft.cfg to verify ATC_PARKING_TYPES=GATE and ATC_PARKING_CODES=QFA
Wing span is 110.750ft so...33.7566M...or 16.8783MRadius. In the ORBX scenery, I have placed QFA against the gates that are exclusively Qantas, and their radius is set at 18M.

Some things I have noticed, ADE indicates the parking types are all RAMP_GA, with a name of GATE. The aircraft.cfg says the gate PARKING_TYPES=GATE. Changing the scenery types to GATE, or adding RAMP to the PARKING_TYPES=GATE,RAMP also still allows say Virgin to park in the bay.

When using ADE and editing the properties I notice All Airlines remains set at Qantas, but MRU Airlines will not retain Qantas, but return to 135 Airlines

When making changes, do I have to close FSX completely? I usually do this after each edit and recompile of the bgl.

Anyway, no big issue. I seem to have become an airport builder than that a pilot over the last few months and sort of lost my way. So, back to flying and hopefully one day I can get my YBBN airport going in the right direction.
 
For some reason, when I compile the airport changes in ADE, it gives me a warning," Could not find a part of the path 'C:\MSFS\FS Design Tools\Airport Design Editor 165\FSX\YBBN_ADEX_GHB_.xml". I put the path, C:\MSFS\FS Design Tools\Airport Design Editor 165\FSX in place. Though ADE has this issue, it still puts a bgl file into the FSX\Addon Scenery\Scenery folder\YBBN_ADEX_GHB.bgl...but maybe the ducks aint lined up and I still need to do some config

Something sounds wrong with your ADE installation. XML files should never be generated in the folder you mention. As this is one of the Internal version folders for ADE I also don't understand wht you would want or need to add it.

Can you please send me the log file: https://scruffyduck.screenstepslive...8/l/199769-how-do-i-send-you-the-ade-log-file
 
Hi,

First of all, you should not be opening your compiled BGL file (if you are doing that). Use Save Airport to save an AD4 file and open that as needed for editing. Never open a BGL file, unless you are editing an addon airport (and then only do it once - open the saved AD4 file after that).

Second, if you want airliners to park at a parking spot, you need to set the type to GATE_SMALL/MEDIUM/HEAVY, not RAMP_GA. The aircraft.cfg file refers to the parking type, not the parking name.

Typically you do need to quit FSX each time you compile a new BGL file.

Hope this helps,
 
Hi Jon,

As per our email conversation, when you saw that the log.txt file I sent, and it indicated it was from an earlier version of ADE, I went looking. After checking, I found two instances of ADE on my machine. One in programs and one inside a scenery folder; so I obviously did some thing dumb to cause that. I removed one version via the control panel and actual delete action for the other, including any folders and old shortcuts I could find. Cleaned up with registry editor, the rebooted, and re-checked with reg editor.

To try and cause as little pain as possible for ADE, I reinstalled to the default location ADE offered. I updated to 1.67. Then downloaded the ORBX file, and made a change at the airport gate, and the compile created the bgl file, and it did not throw up an error. You have already replied to me that the new log appears ok. I always use Save Airport, which puts an AD4 file into the MSFS structure, and I reference this for all other editing.

My original issue remains that a parking spot with an 18M with a QFA code, I have a VOZ 737 800 aircraft parked in one spot and an Eastern China in another QFA spot. When I use ADE, and change the properties I have also changed the All Airlines to Qantas and the MRU Airlines to also Qantas and of course the code to QFA.

I wondered if this was an issue with the ORBX scenery and "one of those things" why the codes do not work on their scenery.. I have not tried with any other sceneries.
 
Hi,

First of all, you should not be opening your compiled BGL file (if you are doing that). Use Save Airport to save an AD4 file and open that as needed for editing. Never open a BGL file, unless you are editing an addon airport (and then only do it once - open the saved AD4 file after that).

Second, if you want airliners to park at a parking spot, you need to set the type to GATE_SMALL/MEDIUM/HEAVY, not RAMP_GA. The aircraft.cfg file refers to the parking type, not the parking name.

Typically you do need to quit FSX each time you compile a new BGL file.

Hope this helps,
Hi Tom,
I always use the Save Airport to an AD4 file and always use it to edit. When ever I make a change, it replaces the bgl file in my Scenery folder, but I never open it, other than as you say, the very first instance for the project for an add on airport scenery, when I go into the FSX\ORBX folder to open the BGL.

OK, this is what I did to effect the changes. Went into ADE and because I had already opened the airport scenery, I used Recent Files to open the AD4 project. Bottom left of screen verifies I am referencing the project folder.
Go to Lists>Parking and click open. There are 6 gates at a satellite I need to lock into QFA. I click Number to sort the gates, then highlight the 6 consecutive gates, in my case 16 to 21, click edit, which opens the Multi edit box. I then set Airlines to QFA, Gate Name to GATE, Gate Type to Gate_small, and, the default Radius of 18.0(which is required for B738).I then save the List Layout. I Save Airport, then click the compile button. This advises me in a compile option box of the, compile name, airport ident, compile name, and the location it will be placed. I select Compile. It advises me airport compiled. All this time, I have not had started FSX, and any time I make a change, I shut down FSX, make the change, restart FSX and see what happened...

I notice when I use the FSX Select Airport the choose runway/starting position always refers to Gate xx-Ramp xx. I does not seem to see the bgl changes and refer to Gate xx-Gate xx? maybe this is just a simple default?

In the Airlines selection area, do the All Airlines and MRU Airlines settings have any effect on Parking? or is it only the Codes which actually are the go/no go for what is allowed to park? and the airline/MRU entries are for?? is there some sort of trace in ADE to see the parking rules in action?
 
I notice when I use the FSX Select Airport the choose runway/starting position always refers to Gate xx-Ramp xx. I does not seem to see the bgl changes and refer to Gate xx-Gate xx? maybe this is just a simple default?

In the Airlines selection area, do the All Airlines and MRU Airlines settings have any effect on Parking? or is it only the Codes which actually are the go/no go for what is allowed to park? and the airline/MRU entries are for?? is there some sort of trace in ADE to see the parking rules in action?

Geoff

I can't answer why you do not see any changes in your parking since I don't have a copy of your .ad4 project file. See Lane's post above for additional information.

Forget using the MRU list and open the All Airlines List. Now go down the list and select Qantas and then hit the + sign. This will add the ICAO code QFA to the codes window. The parking spot will turn a brown type color.

It is not within the scope of ADE to create parking rules when adding or using existing parking spots. Based on Tom, Reggie and my studies the following is just some of the more common parking rules for Flight plans compiled with any utility using the TTool compiler. The following rules DO NOT apply to Flight plans compiled with the FSX default Traffic Database Builder Compiler.

A. Parking spot size - this is the only Yes/No qualifier and only checks to see that there is parking large enough for the aircraft on the airport.

Once an aircraft passes qualifier A - then and only then does a parking priority system come into play.

1. Parking Code
2. Parking Type
3. Parking Area
4. Parking Radius
5. Parking List Order

Now #5 is the Index Number (as seen in the ADE list menu) of the parking spot/node.

Folks seem to think it isn't important being fifth on the list - but it is frequently the deciding factor in a parking spot usage.

For example:

A BAW A320 lands at EGKK and the checks begin:

A - Yes - there are open spots greater than 18M on the airport

1 - Yes - there are 14 open parking spots with BAW as the first parking code
2 - Yes - all 14 open spots are GATE type parking * - See AA below
3 - Yes - 7 of the spots are GATE A, 3 are GATE B and 4 are GATE - the GATE spots are the prioty * - See BB below
4 - Yes - of the 4 GATE spots - three are 18.0M in size
5 - Yes - the Index/List Order of the three parking spots is:
Gate 106 - 031
Gate 005 - 040
Gate 015 - 049

The aircraft is assigned to parking spot 106 - a remote stand with two spots with available jetways not used.

Notes:

AA - atc_parking_type=

The codes in the aircraft.cfg are general codes which apply to more than one specific code in the parking spot properties.

Aircraft.cfg = Parking Spot

GATE = GATE_HEAVY, GATE_MEDIUM, GATE_SMALL - no preference order other than parking spot size

RAMP = RAMP_CARGO, RAMP_GA, RAMP_GA_LARGE, RAMP_GA_MEDIUM, RAMP_GA_SMALL, RAMP_MIL_CARGO, RAMP_MIL_COMBAT - no preference order other than parking spot size

CARGO = RAMP_CARGO - then RAMP_GA, RAMP_GA_LARGE, RAMP_GA_MEDIUM, RAMP_GA_SMALL, RAMP_MIL_CARGO, RAMP_MIL_COMBAT - no preference order other than parking spot size

MIL_CARGO = RAMP_MIL_CARGO - then RAMP_CARGO, RAMP_GA, RAMP_GA_LARGE, RAMP_GA_MEDIUM, RAMP_GA_SMALL, RAMP_MIL_COMBAT - no preference order other than parking spot size

MIL_COMBAT = RAMP_MIL_COMBAT then RAMP_CARGO, RAMP_GA, RAMP_GA_SMALL, RAMP_GA_MEDIUM, RAMP_GA_LARGE, RAMP_MIL_CARGO - no preference order other than parking spot size

BB - Parking Area / Name

Gate parking area / name has a priority

GATE has priority over GATE A or any other GATE with a letter designation.

There is no priority among GATE with a letter - i.e. GATE A has no priority over GATE C

There is no priority among PARKING designations except that GATE & GATE with letter appears to be a higher priority than PARKING for any aircraft. i.e. RAMP_GA_SMALL spots - GATE seems to have a priority over PARKING in the Area/Name setting.

This selection is not influenced by the atc_parking_types entry - but this selection does control the ATC taxi/ parking instructions.

GATE will be as per ATC "Taxi to Gate" or "Taxi to Stand" depending upon how you have EditVoicePack setup.

PARKING will always be as per ATC "Taxi to General Aviation Parking"

After all of that you might think the parking process is a strict If/Then logic tree but it is not

Some additional factors I have not placed in this post

How parking spots are scored
Multiple parking codes in the aircraft.cfg and how they add another order of magnitude of complexity to understanding parking
Airline file load order which means Traffic files load in ASCII sort order by their names in the World\Scenery folder (Eastern China FP name loads before Qantas FP name)
Cascading effect when planes of a airline outnumber the parking spots assigned for that airline
Using overflow parking spots
 
Hi Lane,
Ummmm, good point...Which one. I disabled the MT6 BR2_YBBN.bgl in its scenery folder, but never thought about disabling one of the ORBX bgl's.
I have been modifying the ORBX_APX_YBBN.bgl, which I "assumed"(dangerous assumption) was the overall controller.

There are several parking sounding bgl's....BNE_Domestic_Main, or BNE_Domestic_Normal, or BNE_Domestic, etc etc
 
Hi Jim,
Yes, I thought there would be a priority system and also an overall system as you mentioned in the 'additional factors' And funny you mentioned (Eastern China FP name loads before Qantas FP name) because I often see a Easton China aircraft in the QFA gate.

Some times for me to check the gates in question, I need more traffic, so I ramp up the traffic slider to 90%+. I think this may bring in a new problem variable as while this brings in extra aircraft outside of the MT6 schedule, the airport is overloaded, and the excess a/c go into the first available hole. I noticed I get a lot of Virgin Australia 738 aircraft(VOZ) in the Qantas(QFA) 738 gates. When I check the VOZ gates, they are full, so, maybe I am getting their overflow.

My ai aircraft.cfg says for the Qantas B738:ATC_PARKING_TYPES=GATE and ATC_PARKING_CODES=QFA and the aircraft has a win span of 110.750ft> 33.7566 metres / 2 = 16.8783 Metres radius...So, I used the default 18 Metre radius. And because it said type = GATE, I changed the default ramps to Gates...
Thanks for the great reply, I will go though it in detail and verify my settings comply
 
Geoff

It sounds like the problem is cascading. There are several things you should do when adding parking spot and checking for correct parking.

In FSX

1. Scenery Complexity: Extremely Dense
2. Autogen Density: Extremely Dense
3. Traffic Slider 100%
4. Check parking in the middle of the night (2-3 AM local time) when airports are full and very little airline traffic is flying

Many airports in FSX cannot park all the planes at the Terminal during peak times.

The following picture is Atlanta. When Delta (dark blue) fills all their parking spots the overflow Delta's fill the blank spots and not a parking spot that has a ICAO code Like Southwest. Even if Southwest (light blue) never use all their allocated parking at any given time I do not allow a Delta to cascade over into SWA but force them to a overflow parking spot.

cr011.jpg


Overflow can either be a Type: Gate or Ramp but I use Gate and a Name: Gate_O. My Aircraft.cfg has Gate and I do not like hearing ATC tell a Airline to taxi to General Aviation if you use Type: Ramp. Other benefits when using Gate for your overflow parking gives a greater percentage of vehicle traffic that visits parking spots.

When you have all the planes parking properly at the highest Traffic Slider setting now you can lower 1 through 3 above to a lesser complexity and percent value if needed.
 
Hi Jim,
I use MT6, and the traffic schedules(flight plans) use the FSX default Traffic Database Builder Compiler via the SDK tool TrafficDatabasebuilder.exe. So, maybe this is why the parking bay "rules", not too good? And maybe there are a lot of, say VOZ aircraft compared to QFA aircraft at any given time, so the VOZ will always be looking for parking bays.
I used your set up:
1. Scenery Complexity: Extremely Dense
2. Autogen Density: Extremely Dense
3. Traffic Slider 100%
4. Check parking in the middle of the night (2-3 AM local time) when airports are full and very little airline traffic is flying

Would it help you if I took a pic of my ADE version of the airport? also, does the parking list help you see if my parking set up is wrong?

What flight plans do you use Jim? as my thoughts were to side line MT6 and use the 'real world plans' which use AIFC and/or TTool compiler. Though MT6 provides lots of a/c every where in the world...quite amazing really how it does it.

I also saw where FTX had some 'real' flight plans, though, support for rebuilding their schedules seems to have stopped.

Wish some one had a flight plan tool, with a simple front end, that could create flight plans, "that did not need a degree in every thing" to make them. On another thread, I am exploring the flight plan building exercise to try to get to speed...
 
I use WOAI FP's which are compiled with TTools.

I do not use the ORBX airports. Many of them are not compiled with the SDK compiler.

Did you find the YBBN Orbx airport? Will ADE decompile it and display it?

If you are using FP's that are compiled with the TDBB then some of the basic rules for parking are in a Wiki here at FSdeveloper. The TDBB has too many restrictions and does not allow for realistic Airline flight times.

http://www.fsdeveloper.com/wiki/index.php?title=Parking_assignment
 
I use WOAI FP's which are compiled with TTools.

I do not use the ORBX airports. Many of them are not compiled with the SDK compiler.

Did you find the YBBN Orbx airport? Will ADE decompile it and display it?

If you are using FP's that are compiled with the TDBB then some of the basic rules for parking are in a Wiki here at FSdeveloper. The TDBB has too many restrictions and does not allow for realistic Airline flight times.

http://www.fsdeveloper.com/wiki/index.php?title=Parking_assignment

Hi Jim,
All of the ORBX airports I have are for Australia. And, yes, I can de-compile with ADE and display. It seems each ORBX airport has a APX file, which is the file I have to use to decompile...So, does that mean when recompiled by ADE, they are now ADE controlled, meaning use ADE parking rules?

From the link you supplied, there are lot and lots of permutations for parking....It is no wonder many of the MT6 aircraft disappear after landing.

OK...enough...I am not flying and spending 100% of my time trying to unravel the mysteries of parking. Other than the wondering why am I parked at the Qantas terminal and I am between a VOZ and JST aircraft, I have no airport problems. So, thanks for your time guys. I have two machines. FSX and the second, FSX-SE. I will continue to experiment with the steam FSX machine and go down the WOAI FP's route, as this machine has only one PMDG a/c and one scenery, so if I stuff it up, very little FSX rebuilding to do compared with several years of add ons for my FSX machine... Off to the WOAI world, which I think also use the Flight Plans from the Alpha India Group.

Must I use the WOAI installer for WOAI FP's, and will these WOAI FP live with AIFP created FP's?
 
Must I use the WOAI installer for WOAI FP's, and will these WOAI FP live with AIFP created FP's?

Yes and Yes

Make sure you make the WOAI FP's FSX compatible. AIFP will do this in the Bulk Traffic menu.
 
Hello again,
please disregard… I just put the option to compile it to a specific folder, as well as the xml file...
SOLVED
 
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