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Hello
@arno your MCX is really useful when it comes to access some libraries and update them.
I was working on updating some Libraries to PBR for P3D 4.5 and the library had 31 objects and I had to update only 2 objects so exporting all models manually and making the library again was time taking
what I think that we need is a new tool like scene proc that help us access the libraries or placements objects and update them, think of what we can do with it like scene proc does, it's limitless and can help many of us updating existing sceneries or converting sceneries to other sims (fsx to P3D or fs9 to P3D ............................... even xpl).
hope you like my suggestion.
or if you can, you can make a C# library that contains functions like read models and converting them to different sims and let the community be creative, this can give many people the opportunity making some tools that will help them winning time.
thnx in advance
PS: NO need for rendering, the read model data is enough as it helps to render anyway.
@arno your MCX is really useful when it comes to access some libraries and update them.
I was working on updating some Libraries to PBR for P3D 4.5 and the library had 31 objects and I had to update only 2 objects so exporting all models manually and making the library again was time taking
what I think that we need is a new tool like scene proc that help us access the libraries or placements objects and update them, think of what we can do with it like scene proc does, it's limitless and can help many of us updating existing sceneries or converting sceneries to other sims (fsx to P3D or fs9 to P3D ............................... even xpl).
hope you like my suggestion.
or if you can, you can make a C# library that contains functions like read models and converting them to different sims and let the community be creative, this can give many people the opportunity making some tools that will help them winning time.
thnx in advance
PS: NO need for rendering, the read model data is enough as it helps to render anyway.