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Hi Guys! Hi Arno!
I'm trying to convert gltf objects to P3D v4.4 mdl. In MCX everything looks fine but in the sim the entire object is black.
If I export the object from 3DS Max P3D v4.4 plugin to .X file and convert it with MCX to a P3D v4.4 mdl than the object is completely okay. So it is not a missing texture issue. Somehow if the origin is a gltf something gets off and the textures are not loaded on them.
I'm attaching an example.
The .X file is 3DS P3D v4.4 export
the gltf is 3DS MSFS Babylon export
the mdl was converted with MCX from the gltf
Any idea?
I'm trying to convert gltf objects to P3D v4.4 mdl. In MCX everything looks fine but in the sim the entire object is black.
If I export the object from 3DS Max P3D v4.4 plugin to .X file and convert it with MCX to a P3D v4.4 mdl than the object is completely okay. So it is not a missing texture issue. Somehow if the origin is a gltf something gets off and the textures are not loaded on them.
I'm attaching an example.
The .X file is 3DS P3D v4.4 export
the gltf is 3DS MSFS Babylon export
the mdl was converted with MCX from the gltf
Any idea?