I have been flying a lot in the State of Idaho in the US with FSEconomy. It's my home state and I've been to many of the small mountain airstrips I fly into and out of. To help with the VFR part of the flying I purchased a 3rd Party scenery payware for the entire state and am having great success spotting known landmarks, mountains, and drainages to aid in visual navigation.
The down side is, the scenery kills most of the autogen and all of the autogen conifers...all trees really, not just the firs. From 3,000 feet or so you really cannot tell that, but on approach and landing the lack of trees is blaringly evident. To solve this I have slowly taken individual airstrips, starting with the ones I most frequent, and using ADE added trees, in some cases an abundant amount of trees, in and around the airstrip proper to get the "mountain" Pine tree feel.
I currently have to add each tree individually using Add/Library Object/Vegetation/Tree Type. Needless to say, some of the airstrips, most really, have hundreds of trees around there perimeter. That's what makes mountain flying in mountains covered with forests so much fun. It gets wearisome, but necessary to hand place all these hundreds of trees and I must say it looks very well. I use "rubber band" select and "copy objects where I can", but that means I first have to place 10 or 20 trees to get a "forested" look. I have to individually rotate each one at each new airstrip I modify to a different direction to get a "forested" look. I have found the pinepinion_mat1 thru 5 with a ponderosa or three and some douglas fir thrown in for variety give me the most realistic looking forest based upon actual pictures and first hand observation around some of the closer airstrips I can visit.
I would like to take 20 or 30 default trees (individual objects) and make one single object to add to the library under the name "forest_mat_grove" for clumping together a forest and a second one "forest_mat_line" for edging along the runways. I don't know how to do this, or if it is even possible.
Any advice will be appreciated.
Randy
The down side is, the scenery kills most of the autogen and all of the autogen conifers...all trees really, not just the firs. From 3,000 feet or so you really cannot tell that, but on approach and landing the lack of trees is blaringly evident. To solve this I have slowly taken individual airstrips, starting with the ones I most frequent, and using ADE added trees, in some cases an abundant amount of trees, in and around the airstrip proper to get the "mountain" Pine tree feel.
I currently have to add each tree individually using Add/Library Object/Vegetation/Tree Type. Needless to say, some of the airstrips, most really, have hundreds of trees around there perimeter. That's what makes mountain flying in mountains covered with forests so much fun. It gets wearisome, but necessary to hand place all these hundreds of trees and I must say it looks very well. I use "rubber band" select and "copy objects where I can", but that means I first have to place 10 or 20 trees to get a "forested" look. I have to individually rotate each one at each new airstrip I modify to a different direction to get a "forested" look. I have found the pinepinion_mat1 thru 5 with a ponderosa or three and some douglas fir thrown in for variety give me the most realistic looking forest based upon actual pictures and first hand observation around some of the closer airstrips I can visit.
I would like to take 20 or 30 default trees (individual objects) and make one single object to add to the library under the name "forest_mat_grove" for clumping together a forest and a second one "forest_mat_line" for edging along the runways. I don't know how to do this, or if it is even possible.
Any advice will be appreciated.
Randy