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Düsseldorf Airport

Today I've exported the first groundlayer to fsx successfully. However there're a few problems at the moment. First off I didn't set the rotation in the GP wizard correctly. And the old default GP needs to be romoved and I need to figure out how to do that...
 
You're probably right on that. I've been reunwrapping and retexturing a bit in 2048 format (with the option perhaps to include 4096 textures for the people who want to go mad with it?) I think it looks okay now, in terms of texture size that is....

I'm currently keeping my textures at 2048 too but trying to include a way in my workflow to have 4K textures so as to support more details when 64-bit versions of sims like DFS and P3D come around. I think it makes sense to have high res textures for the future but 2048 textures should still be unwrapped to be sharp at the moment while 4K should be ultra sharp.
 
I'm currently keeping my textures at 2048 too but trying to include a way in my workflow to have 4K textures so as to support more details when 64-bit versions of sims like DFS and P3D come around. I think it makes sense to have high res textures for the future but 2048 textures should still be unwrapped to be sharp at the moment while 4K should be ultra sharp.

I guess that's true! I hope one day we'll all have 64-bit sims though ;)

So here's the basic ground poly, as of yet the textures aren't represenative at all and as you can see the default ground poly is still vissible underneeth...

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Tell me what you guys think...
 
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Are you going to have a modified AFCAD?

Yes, to allow for "realistic AI" I'm going to implement the airline usage of gates in the way I have experienced it in real life. So LH and european Star Alliance members will go to Terminal A, intercontinental flights (except those done by LH and it's Star Alliance partners) will go to Terminal C and other flights will be directed to Terminal B, with the obvious correction of the Apron stands which in the west will belong to some carriers in the B and in the east belong to some carriers in the A. Then there's also the GA Apron and the stands before the hangars...
 
The whole terminal was a big thing to make and it's still missing parts, but it's getting there...
Basically it's made up out of four parts. There's the main checkin hall (which I rebuilt from scatch)

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And as previously mentioned the three terminals:

A:

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B:

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And C:

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I just noticed an article on flusinews.de on this project (hehe, scanning through the pages I saw a familiar image)
Anyway I'd like to thank flusinews for the mentioning! And to answer some of their questions mentioned in the article:

When will it be released? Well I cannot say for sure, but there was a big pause and just a few weeks ago the project was restarted. That means I started from scratch again so all you see is new.

Will it be payware or freeware? Well I don't have any plans or idea on how to sell it. With that in mind in will most likely be freeware.

Which versions of FS? Well atleast FSX, I'm also working on getting it working in P3D (v1, 2 & 3)

Thanks to Sascha Schreck for writing the article and ofcourse thanks to the people of flusinews!
 
a bit of a progress report, as I don't have a dedicated Facebook page for all those DUS fans out there I'll post it here... though probably not the audiance who will care about this:

  • modelling is for about 25% done (always nice to throw in random percentages to a non-absolute total...) But the main buildings are, partially, there and I've got to get working on some smaller buildings and ofcourse some more detailed work...
  • Texturing is underway for some parts, in the past few days I've been working to do some actuall full on texturing as in not only a diffuse colour but some actuall concrete on the conrete...

that's it basically... I'm not a very fast worker...

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So here's another update:

  • the gound poly is progressing. At this very moment I'm making some textures by using my own photo's, they give a good result IMO (and after all why wouldn't you use stuff you've got laying around anyway?)
    Some of you may be aware that, in all fairness, the DUS tarmac is a mess. Various patches of "textures" be found and just to see if it would work the way I had it in mind I made this part real quick:
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Like a filosofer once said: "Even the longest journey starts at the beginning" (or something like that). Tomorrow I'll be download a whole lot of images with Google Earth Pro to get those patches right :eek:

  • The Whole building area is for most part done, a few buildings on the north side of the runway and road structures + buildings on the south side of the Auobahn still need to be done.
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  • Finally I got some rather complex texturing of the first part of the terminal done. The checkin hall has been "textured" though it's still lacking most details.
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(blender doesn't render transparency in this image)
 
I think that you have the best aerial image i have ever seen !! It looks very good, very nice detail, btw does those shadows are from the aerial image or the objects ? And what software are you using for your models ?? Very good, cant wait to see more ! :)
 
Thanks guys!

@Tekica123 The imagery you see actually is from Sbuilder, so it won't be included in the actuall scenery :( I don't actually know if I'll include any aerial imagery... The Sbuilder image I just use as a reference to model buildings
Some shadows are from the underlaying image but most are actuall shadows generated by Blender. There will be ground shadow bakes in the end.
Also, AerobaticsFS is right, it is Blender :)
 
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