• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Decal material

Hello, I'm trying to place poly over wall on building with material type Decal. As it stated in SDK this material type is for geometry decals, which are shapes rendered on top of another mesh. But in my case this poly flickers over wall poly in the sim. What should I do to correctly use decal material?

Also I looked SampleMaterials example from SDK, but example for decals is very strange - decal polys are not placed on base surface and have a noticable gap.
In FSX if they didn't have the gap they would flicker. You could do it in FS2004 with z-bias, but I don't know if FS2020 has that.