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Hello
We have a great community that spent time analysing FS files and could after countless time of hard work, reverse engineer those files like BGL MDL....ect
They have provided their work to the community via the FSdev file format wiki which I find really interesting.
I would like to be able to decompile or read a file to be used by my add-ons, for example read a BGL file to extract some essential data like runway position or taxiway point position, but in order to do that I have to open a BGL file using a program that I would have developed according to the file structure wiki that is provided in the website, unfortunately I have never learned how to do that even with years of programming experience.
Would you guys please show me a course or a website that would teach how to read a certain file format knowing it's binary structure using any language form C++ to C#? I don't know what to look for I spent hours on Google trying with no success
It would be much appreciated so thnx in advance
Redouane.
We have a great community that spent time analysing FS files and could after countless time of hard work, reverse engineer those files like BGL MDL....ect
They have provided their work to the community via the FSdev file format wiki which I find really interesting.
I would like to be able to decompile or read a file to be used by my add-ons, for example read a BGL file to extract some essential data like runway position or taxiway point position, but in order to do that I have to open a BGL file using a program that I would have developed according to the file structure wiki that is provided in the website, unfortunately I have never learned how to do that even with years of programming experience.
Would you guys please show me a course or a website that would teach how to read a certain file format knowing it's binary structure using any language form C++ to C#? I don't know what to look for I spent hours on Google trying with no success
It would be much appreciated so thnx in advance
Redouane.
