It seems to me that once upon a time my default taxisigns in both FS2004 and FSX had nightlighting so they were readable when taxiing at night. Maybe that was just an illusion or I was seeing a lighted taxisign at a payware or really good freeware airport.
At any rate, I no longer...if ever in fact...see default lighted taxisigns at night in either FS2004 or FSX. I looked at the texture folders for both and the default signs for both platforms use the texture "aptsigns.bmp" to texture the signs. In neither platform do I see an "aptsigns_LM.bmp" or "aptsigns_L.bmp" texture, which on the surface kinda explains why I don't see lighted default signs at night...and maybe never did.
What object...and where is it filed...displays the various default taxisigns throughout FS2004 and FSX for the texture to render upon? Has anyone experimented with creating a light map of the "aptsign.bmp" texture and used MCX to apply it to the default taxisigns?
Randy
At any rate, I no longer...if ever in fact...see default lighted taxisigns at night in either FS2004 or FSX. I looked at the texture folders for both and the default signs for both platforms use the texture "aptsigns.bmp" to texture the signs. In neither platform do I see an "aptsigns_LM.bmp" or "aptsigns_L.bmp" texture, which on the surface kinda explains why I don't see lighted default signs at night...and maybe never did.
What object...and where is it filed...displays the various default taxisigns throughout FS2004 and FSX for the texture to render upon? Has anyone experimented with creating a light map of the "aptsign.bmp" texture and used MCX to apply it to the default taxisigns?
Randy