Email to Arno with a model file has been sent for him to look at. Given it's the same error SAMM generates when I try to convert an FS9 model to FSX hopefully he can provide a fix for both issues.
Now back to this texture problem. I'm aware your post was old Don but it seems to be still relevant so I decided to respond here rather than start a new thread since it dealt with the issue #1 you described. I've worked up some visuals to assist with the problem I'm having.
Here is the SAMM window with the textures displayed for a model I just exported to MDL9 using the settings you see in the image (this was one of the dictionary key issue models so I couldn't convert it to FSX).
I then created a library for the model using the settings in this image:
I then loaded up Whisplacer, imported the library and exported the model for Live Preview in FSX. I started up FSX and added the library folder to the Scenery Manager. I loaded up free flight and used Whisplacer to put the item into the scenery which generated this error:
After you select OK it does a fall-back to /scenery/world/texture and then to /texture to try and find the texture before giving up and letting the model load without any textures:
With this model though (and this is a separate issue I know, it just happened to be with this model so figured I'd mention it here) it will only display properly under a certain LOD - once beyond that it turns into this:
I've had other models (mostly Nick Black ones) exhibit the same behavior within MCX for those that could be loaded by the program - I would change the LOD and the model would become a mess. Is there a known reason for this Arno?
Thanks guys.