Airport Beacon 3D models
are sourced from airport objects bgl, but only render as animated / rotatin9g via special (undocumented) routines within FS itself.
The placement BGLComp XML code that ADE outputs from LOM also sources Airport Beacons from the same airport objects bgl, but this LOM placement method does not render Airport Beacons as animated / rotating.
But when the ADE Add > Airport Beacon feature is used, the Beacon will render as animated / rotating via special (undocumented) routines within FS itself ...because a special BGLComp XML element is utilized in the placement code.
ADE does not yet include Parameter values to define 'when' Airport Beacons are to be rendered with rotating illuminated light cones.
IIRC, the default behavior is to display the rotating illuminated light cones 24 hours a day, 7 days a week.
But IRL, normally that would be limited to the hours from Dusk to Dawn.
FYI: There have been discussions on how to implement the classic civilian beacon for MSFS; here is one of those threads showing that classic Airport Beacon with its GUID:
https://www.fsdeveloper.com/forum/threads/airport-rotating-3d-beacons.451551/
Although IS3 and other BGLComp XML compatible placement utilities can 'place' Airport Beacons as static 3D models from airport objects bgl via their "lookup" GUID, they will
not render as animated / rotating
until the XML contains FS'
special XML code element section that Jim Vile showed in his example (originally posted here):
https://www.fsdeveloper.com/forum/threads/what-features-for-version-1-50.16405/post-107493
<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0" xmlns:xsi="
http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<SceneryObject
lat="-12.7848493264784" <<<------ thin wall Lat
lon="143.304919052313" <<<<------- thin wall Lon
alt="4.17576" <<<<<<------ altitude the beacon will sit at
pitch="0"
bank="0"
heading="0"
altitudeIsAgl="TRUE" <<<<------ You can leave TRUE since the beacon altitude code does not understand AGL
imageComplexity="NORMAL">
<Beacon type="CIVILIAN" baseType="AIRPORT" />
</SceneryObject>
</FSData>
Like some of us, you may prefer to place 3D models in FS2Kx using IS3.
If so, assuming you wanted to use IS3 for visibly precise placement, you could:
* de-compile the resulting placement BGL output by IS3
* edit the resulting BGLComp XML to add the special FS Airport Beacon XML element above in RED
* re-compile the XML file via SDK BGLComp.exe to output a placement BGL
...that allows FS to render the rotating Airport Beacon.
The software you need to do this is here:
https://www.fsdeveloper.com/forum/threads/bgl2xml-gui-v-1-10.448225/post-849490
https://www.fsdeveloper.com/forum/resources/prepar3d-v1-sdk.227/
GaryGB