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I put the same object to test, only the effect is different. parameters = 0 for bothThanks, I'll do some more testing.
Have you tried to enable this?hi;
It is still me, not only the Oldguy but it look like the Dumbguy
I do not know what i do wrong but here i go again ; how i do it:
1= import my post into MCX (version 1.4.0.0 ef 359564) = screenshot001
2= attached 2 Spotlight to the post and it shows in MCX= screenshot002 and screenshot003
3= set new GUID to the post «Test-Spotlight-03» = screenshot009
4= Export as P3Dv4 .MDL in my Library «spotlight3» the new post «Test-Spotlight-03» = screenshot004
5= open Library Creator XML (version3.0.0.0) «spotlight3» = screenshot005
6= Add the post i just imported «Test-Spotlight-03» in the Library «spotlight3» = screenshot005
7= save the Library «spotlight3» = screenshot006
8= import the newly created «spotlight3» in MCX = screenshot007
9= NO Spotlight show in MCX = screenshot007
PS: in MCX the exporter settings = screenshot008
If you need more info just ask and i try to answer .
In the importer options you will find a new setting called “Replace effects by lights”. By default this is set to false, but if you set it to true ModelConverterX will try to replace the (spot) light effects in your model with (spot) light objects.
I put the same object to test, only the effect is different. parameters = 0 for both
If you want to watch, everything is there:
http://occitania.gratisim.fr/zip/test_spotlights.rar
It's just to test, the effects are different, etc.
Hi,
Spot lights are replaced by effects on export and it seems your effects are there. So it should probably work. You can try to enable the display of a ground in MCX, then you can see the rendering of the spot light from the FX file onto the ground.
To import them back as spot lights you can edit again you need to enable the "Replace effects by lights" option as suggested above.
HELLO, And THANKS FOR YOUR AWESOME JOB!!Hi,
Spot lights are replaced by effects on export and it seems your effects are there. So it should probably work. You can try to enable the display of a ground in MCX, then you can see the rendering of the spot light from the FX file onto the ground.
To import them back as spot lights you can edit again you need to enable the "Replace effects by lights" option as suggested above.
hello Arno,The function to convert FX files to spot lights on import only works if you use the default FX names that MCX generates. In your model you use a different name, so then it will not work.
Of course FS should still show the dynamic light correctly.