Hi, i'm updating some aircraft for P3dv4 and get a problem with effect orientation. When I try to enter -180 in the marked position in the picture the editor set it back to 90.
I corrected it in the x-file but it is much more work. Please can you take a look at it? Many thanks!
I posted about this problem earlier. Arno says it's because the effect orientation in FSX is *relative* to the axes of the parent part, and for that reason it acts that way. I have to try various numbers until the one chosen by MCX is the one I want. Very confusing.
Luckily most of my work is done converting FS2004 aircraft and when you load one of those into MCX the Orientation works perfectly as long as you edit it BEFORE you make the conversion to FSX format.
I think the editor tries to set the absolute orientation, while it shows the relative one. For effects that are attached to animations or transformations that gives weird effects. Maybe I should just set the relative and not absolute values.