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FSX Error texture

Messages
24
Country
brazil
OI I am trying to create static aircraft for the scenery of the aeroclub in my city it happens that when importing an aircraft for sketchup using the MCX the textures were not mapped correctly. Person helps everyone.
 

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  • cherokee.jpg
    cherokee.jpg
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Pyscen

Resource contributor
Messages
2,993
Country
us-texas
Hello

Along with MCX and SketchUp, what Graphics Editor are you using (such as, GIMP or Photoshop)? In what form is the static aircraft being imported from (dae or obj?).
 
Messages
24
Country
brazil
Thanks for the answer Pyscen, the static aircraft and a fsx defualt aircraft and I imported the mdl file into the MCX and converted the textures to the BMP format then exported to the sketchup the 3ds max file using the MCX.
 

Pyscen

Resource contributor
Messages
2,993
Country
us-texas
Where did the textures originate from and what format or type were they in?
 
Messages
24
Country
brazil
Hi The textures are original of the default model PA28_180 of the FSX a cherokke plane and are in DDS DXT-5 format.
 

Pyscen

Resource contributor
Messages
2,993
Country
us-texas
The dds format will be vertically flipped, so you would need to unflip them before converting them to Bmp.
 

tgibson

Resource contributor
Messages
11,327
Country
us-california
Or you can flip the BMP file after conversion, if that is more convenient.
 
Messages
24
Country
brazil
Hi, I did the procedure you gave me, but I didn't have any results. I would like you to guide me how I can texture the model using sketchup if possible.
 
Messages
7,450
Country
us-illinois
Hello:

If you wish to save some work, simply schedule a default Piper PA-28 Cherokee for an AI Traffic flight at least 1x a week.


And if you only need another repaint, you can edit a copy of the textures, keeping image pixel counts / sizes and UVW mapping the same


FYI: The texture Materials are already mapped onto the 3D model and may not need to be manually re-mapped. :pushpin:

Thus, you can use MCX to convert *.DDS to *.BMP textures when the 3D model is exported to *.OBJ or *.DAE, and when imported into Sketchup your textures should all be intact.


NOTE: MCX may incur a read error when attempting to import / export / re-import as *.3DS for this FSX default aircraft MDL


Alternatively you can use Don Grovestine's SAMM to do this conversion: :idea:



BTW: Do you instead need to change 3D model Geometry of a Piper PA-28 Cherokee to a EMB-712 Tupi (PA-28-181) ? :scratchch




GaryGB
 
Last edited:
Messages
24
Country
brazil
Thanks friends for the instructions thanks to you I made progress in the manufacture of my scenery of the aeroclub of my city. I managed to put two aircraft inside the hangar 01 I'm sending photos of how it was but taking advantage of your instructions I will try to improve the scenario even more.
Air Club.jpg
Airclub011.jpg
Airclub011.jpg
 
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