https://www.fsdeveloper.com/forum/t...-flight-sim-from-microsoft.445504/post-828093
FYI: FSX default land class resolution for mapped texture materials is 1.2 Meters/pixel.
https://www.fsdeveloper.com/forum/t...-flight-sim-from-microsoft.445504/post-828227
Okay, now I need some clarification:
The geoTIFF (or whatever else FSX uses as a basis for ground texture assignments) is limited to a resolution of 1.2 m per pixel?
Doesn't this contradict Dick's post above?
AFAIK, textures mapped as a Material onto the default land class tiles was limited to a resolution of 1.2 m per pixel.
IIUC, ACES decided this on a basis of practicality, but
not due to a limitation of FS' scenery rendering sub-system.
So when I used the word "
limited", I did
not mean "
internally coded with cap on resolution of mapped texture Material"
FYI: one is actually making a
special form of land class tiles when making a custom photo-real imagery (land class) BGL, via SDK Resample; this method actually allows resolutions far higher than that of the default land class (to the extent that 3.5 Meters on the ground is mapped by 1 pixel).
But, the higher the resolution, the smaller the display radius at which higher texture MIPMAPs can be seen due to LOD switching in FS.
Dick (and Holger) would likely know more about whether custom CVX vector
line (not polygon) objects that use repeating tiled texture maps can be created as custom land class object types that are mapped with texture Material at a higher resolution than FS default objects.
I'm not certain any modern computer with a reasonably capable CPU / GPU and >2GB RAM would have a problem either tolerating or resolving a FS GUI texture resolution slider setting of 7 CM, as it merely ALLOWS 7 CM to be displayed
if used on a particular vector object.
The Terrain Mesh slider resolution setting of 10 Meters is internally forced by FS itself when 7 CM is set on the FS GUI texture resolution slider; IIUC, this is imposed as a minimum to provide terrain grid vertices at the interval / size required for 7 CM textures to be mapped / displayed.
After a Terrain Mesh slider resolution setting of 10 Meters is set by FS, one can still manually use even higher settings to display
ex: very high resolution custom terrain mesh at closer elevation data point intervals (I've made and then displayed 0.5 Meter resolution Terrain Mesh in FSX with no significant FPS hit.)
BTW: Dick wrote about the option to display 3.5 CM imagery / textures mapped as Materials in FS ...here:
https://www.fsdeveloper.com/forum/threads/3-5cm-per-pixel.21121/
GaryGB