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Exclude Taxi Signs

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63
I am trying to fix a free airport addon. I stripped the airport and have now only a BGL file and an CVX file along with it compiled from my ADE source.

So far, everything worked, but I have a few taxi signs which remain. They are not visible in the ADE source, and not, if I open the compiled BGL. They are from the default stock airport, as I see when I delete my area. But they show up in my scenery no matter what I do. I tried an exclusion rectangle for taxi signs underneath and above my scenery, but that did not work. Do I have to start from the stock airport as usual to get rid of the signs? Or use some other exclusion?

Thanks for your answers.
 
Try a very large exclude rectangle for the taxi signs. Sometimes their reference point is not obvious and you have to catch that as well.
 
I did that. The signs do indeed appear in ADE. I deleted them. I deleted all. They are still there. It seems, the exclude taxi sign rectangle does not work. Then, how are taxi signs removed if I start with a stock airport?
 
ADE creates a small exclusion for each stock taxi sign so deleting them in the display will exclude the signs. Adding a large exclusion may conflict with the small ones and stop them working. Are you absolutely sure that there is not another bgl file in your setup that contains some signs and is loaded after the one you are working on? The current Release Candidate version of ADE has a new feature called File Priority Analyzer. This will show you the order in which files for that airport ICAO are loaded. You might find one that you did not expect to be there.
 
I tried that with RC 69. There is only one airport. I already tried without an exclusion rectangle. I also tried a small rectangle covering the signs. No chance.
 
Can you provide some screen shots which show the signs that are not being removed?
 
Also please upload your project file (.ad4) so that we can check it out on our setups
 
Can you tell me where the taxi signs are? I removed your large exclusion and compiled. To be honest I cannot find any taxi signs at all on the airport
 
Three on the tarmac in the middle of the following image, and two other on taxi links (the author used taxi links to simulate the roads).

4EW8CzW.jpg


By the way, if I include all checks in the file priority checker, I get out of memory.

TqFLNaz.jpg


If I do not include scenery objects, I get:

XQ3hraw.jpg


which is expected, since I include the stock files.

Rene
 
I am sorry but I am still not able to find any signs in the airport after I compiled your project file. Perhaps someone else can also take a look. What is in your scenery area 185?
 
Rene,
I downloaded your zip. I put the scenery area LXGB with it's two bgls into my FSX and I don't see any taxi signs anywhere on the airport. I can see the three signs in your screenshot above and I don't have any signs in that location. I then loaded your ad4 file in ADE and with no modifications compiled it overwriting the two bgls in FSX. Again I don't see any taxi signs on the airport. I then looked at the default airport. The three signs that appear in the screenshot above look like they are the same three that appear in the default airport.
LXBGsigns.jpg

Ed
 
Strange. What do you mean by scenery area 185? This one:

[Area.185]
Title=Night Environment - Germany
Local=aerosoft\Night Environment - Germany
Active=TRUE
Required=FALSE

You find my SCENERY.CFG here:

https://drive.google.com/file/d/0B4kEcTNCGs9bWDRlWTI1MlhBZG8/view?usp=sharing

In the scenery library, my LXGB has priority 1. As you see there is no other airport besides the stock one in APX46190.

That was the area that caused the OOM exception in the File Priority Analyzer and I wondered what was in it.
 
Okay. So I do not know yet was causes the error on my system (ADE or FSX). Well, it is not that important after all. I will not publish the airport.

Thanks for your efforts.

Rene
 
ADE creates a small exclusion for each stock taxi sign so deleting them in the display will exclude the signs.

That means all the airport I design depend on the stock airport? That does not sound like a good idea. The stock airports changed over time. E.g., Steam added new ones. And Prepare3D may also have fumbled with the stock airports. So, if I am not using the same stock airport LXGB as the original designer of the airport it is no surprise if it don't work.

UPDATE: I tried starting with MY stock airport. I usually open the stock airport and delete everything including the taxi signs. At this stage, the airport usually has only the runway and the previous flatten mask (which I exclude later and set my own) when I open it in FSX. But not in LXGB. The taxi signs are still there on this airport. So there must be something special.
 
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That means all the airport I design depend on the stock airport? That does not sound like a good idea. The stock airports changed over time. E.g., Steam added new ones. And Prepare3D may also have fumbled with the stock airports. So, if I am not using the same stock airport LXGB as the original designer of the airport it is no surprise if it don't work.

UPDATE: I tried starting with MY stock airport. I usually open the stock airport and delete everything including the taxi signs. At this stage, the airport usually has only the runway and the previous flatten mask (which I exclude later and set my own) when I open it in FSX. But not in LXGB. The taxi signs are still there on this airport. So there must be something special.

You have to exclude what you don't want from the stock airport. FS loads files in priority order and so elements of earlier loaded files may be present of course. ADE tries to make it easy by showing the stock items so that you can just delete them. As I already mentioned large exclusions do not always work and if they overlap can cancel each other out. This proved to be a particular problem for taxi signs. Also we could not guarantee to exclude a sign unless we used the ExcludeAll tag.

The only explanation I can give is that they are in another file which loads after yours. If that is not the case then I have no other idea.
 
Yep, you probably have another BGL file that contains those three signs...
 
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