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MSFS20 First Project - Small Airfield

Yes, its like that. Every time one encounters an error its just learning. This is very apparent with 3D Modeling it seems. Everywhere in the world of course but but somehow its very visible here imo. I have still a long way to go though... I get reminded really often that i just scratched the surface, like some 5% of the whole thing. I have to watch out that i dont stagger at this stage now. Its not often that i like what im doing like in this category, im surprised all day again when i see that i can sit for hours and forget the world around me, when modeling. So it would be a shame if the world has other plans now and keep me from diving into it for the other 95% that i still have to learn.

I will check out your post :-) Thanks for the comment. Greetings back to Austria, neighbor ^^
 
Cant stop.... Im restless now hehe

EDMI-Tor6.jpg


EDMI-Tor7.jpg


20210323_182644.jpg


20210323_182655.jpg
 
Ok your going full crazy on this one :D Cant wait to try it out. And tbh with this lvl of detail you should also make some missions with it. Landing Challanges or something similar! Cheers!
 
Some updates on UV-sizes, buildings size itself to match realworld counterpart. Also the tower got the 99. update... It feels like 99 at least ^^

Incase someone is wondering, the building is really like this, with the colored door and side-wall.


EDMIParaNeben01.jpg


EDMIParaNeben03.jpg



I wonder if one could animate thie sign that shows the runway? Seems one can pull it over to the right side to show to other number. Is this possible to animate based on wind ? Guess not, i remember some dev mention that one cant access wind data. Let me know in a comment please, if its possible ^^ That would be great.

EDMI_Tower20.jpg



And some pics out of the sim...

The gate came out nice.

unknown.png


unknown.png


The restaurant got a color overhaul.... the pics i had had pink instead of orange... probably some HDR things, or sunlight influence on the photo.
Now it fits the irl color.

unknown.png
 
Is this possible to animate based on wind ?
Yes if you make it a SimObject you can edit the xml to include ModelBehaviour. I won't be able to spell it out for you (as I'm not too sure) but I can give you some clues.
Have a look at the Windsock sample in the msfs sdk. You could either animate the sign, or use part visibility (meaning it either shows or it doesn't), so you may have to have two simobjects for each sign?

Here's an example of visibility from a thread.
XML:
<?xml version="1.0" encoding="utf-8" ?>
<ModelInfo version="1.1" guid="{899f4aa1-b771-48c3-bbe4-69084c824f70}">
    <LODS>
        <LOD MinSize="0" ModelFile="SimArc_vischeck.gltf"/>
    </LODS>
</ModelInfo>

<ModelBehaviors>
    <Include Path="Asobo\Misc\SimObjects.xml"/>
        <Component ID="Wigwag" Node="Wigwag">
            <Visibility>
                <Parameter>
                    <Code>(E:LOCAL MONTH OF YEAR, Number) 4 == if{ 1 } els{ 0 }</Code>
                </Parameter>
            </Visibility>
        </Component>
        
</ModelBehaviors>
 
Yes if you make it a SimObject you can edit the xml to include ModelBehaviour. I won't be able to spell it out for you (as I'm not too sure) but I can give you some clues.
Have a look at the Windsock sample in the msfs sdk. You could either animate the sign, or use part visibility (meaning it either shows or it doesn't), so you may have to have two simobjects for each sign?

Here's an example of visibility from a thread.

Looks promising. Thanks a lot for that :-) I'll look into it.
 
So..... after trying to fix the SDK for 8 or so hours im back to doing something worthwile at least ^^

Modeled some clutter-stuff. And placed all of the things to one 4k texture.

EDMI-Clutter2.jpg



EDMI-Clutter3.jpg


EDMI-Schild02.jpg


EDMI-Schild06.jpg


EDMI-Light.jpg



Currently i have the problem that the airport is closed due to Corona... so i dont really know what flight-related objects are on the airport. I was there last week but its all empty...
 
Nearing the end now (the real one this time ^^). All objects and buildings done. Now i have to figure out how i can improve the ground around the airfield a bit. Sadly google is too lowres here and in sim its not really nice too, compared many other areas in MSFS. Not sure yet how i can approach that. And i need to make a windsock it seems... scared of that one ^^.

unknown.png
 
And i need to make a windsock it seems... scared of that one ^^.
What exactly do you need? If the "sock" itself of MSFS is okay for you, you can use it without its "base". So then you do not need to bother with animation export etc.
I use this at my own airfields - can show you how to do it if this fits your needs. You can get rid of the "standard" base, so you only then have the sock itself.
 
What exactly do you need? If the "sock" itself of MSFS is okay for you, you can use it without its "base". So then you do not need to bother with animation export etc.
I use this at my own airfields - can show you how to do it if this fits your needs. You can get rid of the "standard" base, so you only then have the sock itself.
I would love that help as well
 
What exactly do you need? If the "sock" itself of MSFS is okay for you, you can use it without its "base". So then you do not need to bother with animation export etc.
I use this at my own airfields - can show you how to do it if this fits your needs. You can get rid of the "standard" base, so you only then have the sock itself.
Thanks for the tip and offer :-) i may get back to you about that indeed.
Sadly I think that the sock is the problematic part, as far i remember it looks very different here irl.

I'll go to the airfield the coming week and look again what is there now. But i think it's like a flag or something.
Thanks a lot so far!
 
I would love that help as well
Hi

the trick is simple: Inside the GLTF of the sample windsock from SDK you set the "scale" of the Body to very very low values. This will lead to a very very small "Body" so actually you then only have the "sock" itself.
1. Make a copy of the Sample windsock
2. rename the GLTF, bin and XML to something that fits your needs
3. Replace the GUIDs within the XML with newly generated ones (there are GUIDs generators on the internet). If the same GUID is used at several places in the XML make sure you also keep this logic with your newly generated ones also.
4. Open the GLTF with an editor and search for "scale". Set the "Windsock Body" one to 0.001. All others you can leave as they are or you can also set them to 1.0 which will prevent some warnings while building the package.

See here:

1619069038108.png


Then make sure you also replace the .bin file inside the GLTF with your new filename:

1619069194231.png



Then just rename all other places for this simobject to fit your needs, fill out the xml as you like, build the package and you should be fine.
 
This is insane! I'm very jealous haha! I've recently got myself into scenery dev stuff (been just under 3 weeks) and my stuff looks nothing close to the quality of yours. WOW.
 
Thank you.

Dont be jealous, honestly. There is no reason.^^ After you have the basics down its only a matter of one thing, imo: your eyes. Just use your eyes and judge when something looks good, how something looks and try to find a way what textures, forms etc could be needed to create what you see. I know how it is in the first weeks (its not too lang back...), i struggled hard... Probably more than you ^^

Im very sure there will be the day where you will make something like this too!
 
And thanks to the thread posted above and @karlo922, as well as the others who came up with the idea, i got the parasols as well ^^ Next one the dynamic wind-signs on the tower.

 
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