- Messages
- 90
- Country
I observed the issue with the scaling of SimObjects as well, so it seems to be a general thing.
Regarding making a flag in Blender: To the best of my knowledge, you cannot use cloth simulation and need to use bone animations instead. @RomanDesign did experiments on this without success (see first two pages in this discussion). However, what you can do is to use cloth simulation to give the flag sheet a more realistic look:
Regarding making a flag in Blender: To the best of my knowledge, you cannot use cloth simulation and need to use bone animations instead. @RomanDesign did experiments on this without success (see first two pages in this discussion). However, what you can do is to use cloth simulation to give the flag sheet a more realistic look:
MSFS - Flag waving in the wind direction
I built my flag with some wind and gravity forces in 3ds max and finaly animated the flag with bones. i think its a good way to have a animated and good looking flag without using tons of bones. Even better than no animation :)
www.fsdeveloper.com