FS developer conference?

arno

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FSDevConf team
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#1
By an user of the forum I was notified about this online conference for game developers:

http://www.altdevblogaday.com/altdevconf/

Would there be interest to try something similar for FS developers? Have an online conference where we can share tips and experiences?

Personally I think it would be a nice idea. The DevConf organized by Microsoft in 2007 was also a great way to learn things. Since Microsoft no longer does flight simulator, it might be an idea to organize something ourselves. And doing it online makes it easier from people from all over the world to join.

So let us know what you think. Would you be interested to join or present at such an event?
 
#2
It does sound interesting..... I'd be willing to attend, and help out.


The only issue I may see is the timing, given the different time zones, but for an "event" like that I'm sure many of us would make a sacrifice.
 

Gaiiden

FSDevConf team
#4
The only issue I may see is the timing, given the different time zones, but for an "event" like that I'm sure many of us would make a sacrifice.
All sessions could be recorded, or at least most if some people are forced to use a platform the prevents it. The AltDev conference we're basing this off of has recorded sessions. The benefit to attending live is a chance for Q&A with the speaker immediately afterwards.
 

arno

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FSDevConf team
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#9
Hi,

I think we should keep it an online conference. That is much cheaper (to organize and to attend) and people from everywhere can attend.

If you look at the AltDevConf example they organized it during a weekend at such times that american people are awake and for European people it is in the evening and only the Asian people have to get up a bit early.
 
#11
We should all get together for Christmas. Your families wont miss you, dont worry.

J/K
Seriously depending on the time of day its a great idea to collaborate and spur additional interest in this niche we call Flight Simulation.
 

Gaiiden

FSDevConf team
#12
Again, we can plan to have sessions recorded so while things would be scheduled to allow as many people as possible easy attendance, missing a session won't mean being unable to see it at all.

Don't just think about whether you can attend - think about whether you have something to contribute as well in the form of a session! We can probably have roundtables in addition to straight-up lectures as well.

Several formats could be:

30-minute lecture (20 min presentation, 10 min Q&A)
60-minute lecture (45 min presentation, 15 min Q&A)
30 or 60-minute roundtable

Lectures could run longer than 20 or 45 minutes if the speaker doesn't mind lack of Q&A time

Tracks could be:

Airport Design (AFCAD, AI, ground poly, etc)
Object Modeling (static objects, animated objects, buildings, texturing, etc)
Aircraft Modeling (flight dynamics, 3D modeling, texturing, etc)
Scenery Design (mesh, landclass, autogen, photoreal textures, etc)
 
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arno

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FSDevConf team
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#13
I am putting together a survey right now to inure out which topics people wold be interested in.
 
#14
Hi,

How about ' getting in touch with Microsoft and ask them if they would mind sellling the FS private customer licence (for normal consumers, not for businesses as they did before) and/or source codes to our community and at what price and then see if we can raise enough money and skill to improve on FSX and make FSXI' for a subject ???
They could still market it themselves for a 'small' price:).
 

arno

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FSDevConf team
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#16
Hi,

I first plan to run a survey to see what people who like to see in such a conference. Then we get a better idea of how many people are really interested, what kind of topics should be covered, etc.

Based on that we can then see if it is possible to organize or not. Selecting software is the next step, although Jon is exploring that field a bit already.
 
#18
A very good idea...

But I would also look into the possibility to have some in-person type conference down the road as well. It could be tied into one of the big Flightsim conventions (are there any?), or even gaming conferences out there so creating an entire conference would not be required.

But it my be prudent to try the online version first to see if there is a good attendance/interest.

Topics could range not only to modeling specifics but broader ideas such as:

1. Where is the market heading? Platforms - hardware-software
2. Creating online development teams
3. Going payware - how to release an add-on for profit?
4. Piracy

just my 2c

Clutch
 

arno

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FSDevConf team
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#19
Hi,

Thanks for the suggestions. Some good topics in there for a panel discussion or so. I'll put it on the list.

Having a face to face meeting is hard I think. Getting people from Europe and America at the same place is not going to be easy I think. But we could always try at the FSWeekend here in the Netherlands ;)
 
#20
Glad I could help...

I know when we had some some large company conference calls at my former company we had sometimes up to several hundred people on line. That can get quite unyielding unless properly managed/monitored, and I assume quite expensive.

I would think about some form of pre-registration, a token cost of say $1 or $2 dollars per session to help offset the cost to have some company run the actual conferences and would also provide clue on how many people will attend each session. Maybe a bit more $ for those who show up the day of the session and want to join in (say $2 instead of one). This would hpopefully get people to sign up early to give some working cash.

Again... some ideas popping into my head.
 
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