tgibson
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I have made transparent and reflective FS9 cube objects - otherwise identical. I checked in the sim and they appear correctly. The resulting X files appear identical to me, other than the bitmap file names - test.bmp and test_t.bmp, and the material names - Mtl_10 and Mtl_20. The X and MDL files are attached in case you want to look at them. If they are indeed identical then the texture file name itself is guiding one of the programs (the GMAX compiler or MakeMDL) to set a switch in the MDL file that this material should be reflective or transparent. Since you use MakeMDL to create FS9 aircraft and they end up transparent with textures including _t I would assume it's the GMAX compiler, but that is just a guess.
In addition I did not add a Self Illumination bitmap to the materials but the reflective model lights up anyway (using a bitmap with the day texture name plus _L, test_t.bmp and test_L.bmp). The transparent model does not, however. (which uses an identical texture but called test.bmp). If the bitmap name does not include _t then it must be added manually to the Self Illumination slot for the Light Map to be used.
I can provide the textures as well if needed. I added the objects to my CV-440 aircraft folder as separate model folders with entries in the aircraft.cfg file for easy selection. I can provide that as well.
Hope this helps,
In addition I did not add a Self Illumination bitmap to the materials but the reflective model lights up anyway (using a bitmap with the day texture name plus _L, test_t.bmp and test_L.bmp). The transparent model does not, however. (which uses an identical texture but called test.bmp). If the bitmap name does not include _t then it must be added manually to the Self Illumination slot for the Light Map to be used.
I can provide the textures as well if needed. I added the objects to my CV-440 aircraft folder as separate model folders with entries in the aircraft.cfg file for easy selection. I can provide that as well.
Hope this helps,
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