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Tom, you are talking about mapping a prop texture, which requires 3d software.
Christian, you have to modify the texture using image editing software that supports layers, like Photoshop.
UVs are two-dimensional texture coordinates that correspond with the vertex information for your geometry. UVs are vital because they provide the link between a surface mesh and how an image texture gets applied onto that surface. They are basically marker points that control which pixels on the texture corresponds to which vertex on the 3D mesh.
https://www.pluralsight.com/blog/fi...ve-them-or-hate-them-theyre-essential-to-know
Christian, you have to modify the texture using image editing software that supports layers, like Photoshop.
UVs are two-dimensional texture coordinates that correspond with the vertex information for your geometry. UVs are vital because they provide the link between a surface mesh and how an image texture gets applied onto that surface. They are basically marker points that control which pixels on the texture corresponds to which vertex on the 3D mesh.
https://www.pluralsight.com/blog/fi...ve-them-or-hate-them-theyre-essential-to-know