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FS9 runway edit

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us-nevada
Before the last update, I used to be able to edit the lines (none/solid/dashed) for the runways by changing them to a taxi/pathway, changing the lines then changing them back to runways. But, now as soon as I change the lines the runway option disappears. Is this for a reason? I really think we should be able to edit the lines for the runways.


Thanks,
KevinR
 
Why? The markings for runways are edited in the Runway properties. Perhaps I have missed the point here................
 
According to some, changing line settings for runway links make no difference. What does that change?
 
Tom I think we cross posted. My understanding is that runway links are there only to allow AI traffic to move properly - they have no effect on markings etc. However the width and surface does matter since this affect the junction of any links attached to the runway link. Perhaps that can affect the marking and lighting of the junction????
 
I know the widths definitely affect the junction pavement - using AFCAD I always made the width of the runway link 10 ft less than the actual runway width to avoid a sliver of bare ground appearing next to the runway if the runway line was not perfectly centered. I don't know if this is possible with ADE? And the surface type will affect the taxiway surface right next to the runway.
 
Before the last update, I used to be able to edit the lines (none/solid/dashed) for the runways by changing them to a taxi/pathway, changing the lines then changing them back to runways.

Hello KevinR

The runway type link path has never used any properties such as none/solid/dashed/lighting that add or remove something from a runway regardless of where a radio button or check mark is selected.

fsscr010.jpg


The runway center line, edge lines, runway center and edge lighting are all in the runway properties (Markings and Lights).

fsscr011.jpg


The edge lines on a runway at the taxiway junction are added in the taxiway link property window.

fsscr012.jpg
 
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I don't know about lines however I agree with Tom. Being able to adjust runway link (black) widths would be nice to have back.

cheers,
Lane
 
I don't know about lines however I agree with Tom. Being able to adjust runway link (black) widths would be nice to have back.

cheers,
Lane


Lane

The width of the runway link line is not ghosted and can still be adjusted to something different then the runway width.
 
I think ADE currently sets the runway link width to the runway width but I agree it would be better set slightly less.

Sent from my Sony Xperia with Tapatalk
 
I always make sure the runway link line (black) and the runway texture are equal in width. If they are not equal the filets and the taxiway edge lines will not show in there correct location.

If there is a sliver of bare ground appearing next to the runway then the runway link line is not centered on the runway texture which Tom points out in his post.
 
Another option then would be for ADE to check runway link nodes and center them when added? Are there cases where a runway link would not be centered on the runway?
 
Are there cases where a runway link would not be centered on the runway?

I always make sure the runway link nodes are centered on the runway before I start any work on a stock airport. The runway link line is also what the AI Planes tracks when in taxi mode. Maybe ADE could center the stock runway link line nodes since many of the default airport runways links are off center.
 
Hi,

This width issue was a bigger one in AFCAD, since it had "location creep" as you saved and reloaded multiple times. This is not a big problem with ADE, as long as you get them all centered the first time.
 
Lane

The width of the runway link line is not ghosted and can still be adjusted to something different then the runway width.
Not according to the NEW AND UPDATED FEATURES IN ADE 1.61.pdf. From page 10 and 11...
There are no user definable defaults for runway links because ADE deals with things like width and surface bsaed on the associated runway

Admittedly, I have not had time to actually check ADE. I read the above in the manual shortly before reading this thread and thought I would weigh in.

Probably the first time I ever got into trouble for reading the manual. Usually it's the other way around, hehe.

cheers,
Lane

PS. for the record I don't mind having the runway link a bit off center. Not every plane lands exactly on the center of the runway. In fact some pilots land a bit off center intentionally, to avoid the thump, thump, thump of the nose wheel running over the centerline lights.

[edit]
...and now I see that I misread "definable defaults" as us not being able to adjust runway link width at all. My bad, I'll grab the pointy hat and go sit in the corner.
[/edit]
 
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Yep. You should be able to edit the width of a runway link - you just can't set a default width :)
 
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PS. for the record I don't mind having the runway link a bit off center. Not every plane lands exactly on the center of the runway. In fact some pilots land a bit off center intentionally, to avoid the thump, thump, thump of the nose wheel running over the centerline lights.

The runway link black line has nothing to do with the AI plane landing exactly on center line of a runway. If all AI Planes only landed and never took off you would not even need the runway link line (except for filet and taxiway center/edge line placement). Delete the runway link line and all arriving planes will taxi to the closest taxiway it can find even if that means taxi across the airport grass to seek a taxiway link.

The actual runway texture has all the hidden code for AI planes to find the center of the runway, touchdown point and runway end stopping point. There are additional runway texture embedded codes (default ATC usage) for User and AI Plane such as when to contact ground controller for taxi instructions.

All departing User and AI Planes do require the runway link line which is coded to the ATC system in order to find and taxi on to the runway texture for takeoff. That is another set of coded rules.
 
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