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I've been experimenting lately with porting FSX sceneries back to FS9, and a big hurdle to overcome was the inclusion of default FSX objects. I've been trying to make my own personal library of default FSX objects converted back for personal use, but for the life of me I cannot get seasonal textures to work on trees (without using MDLTweaker II, which then breaks the MCX materials!!). Attached are photos of my material settings for batch applying to all trees, alongside the screenshot of defined seasons and what I get in sim. The 'NoShadow' flag doesn't work in FS9 either, all my trees have very rectangular shadows.
Any help is appreciated, I've found how to get seasonal textures to work with groundpolys but just not individual library objects. Would be nice to get them to stop clipping the alpha channels inside of each other too, an alpha anywhere just clips through the entire object.
Many thanks
Any help is appreciated, I've found how to get seasonal textures to work with groundpolys but just not individual library objects. Would be nice to get them to stop clipping the alpha channels inside of each other too, an alpha anywhere just clips through the entire object.
Many thanks

