Here's what I'm doing in detail step by step. See if you guys can spot what I'm doing wrong. (there's almost no tutorials out there, besides the default help file)
Here's the plane in daylight:
the daytime textures are "CS300_fuselage_left_side.bmp" and "CS300_fuselage_right_side", both DXT3 format, 1024x1024. "Reflect" is checked when they were added and applied. thus the filenames in FSDS are "CS300_fuselage_left_side.bmp
,R" and "CS300_fuselage_right_side
,R". As you can see, the plane in FSX reflects beautifully, indicating that ",R" is working.
1. The light maps are created. with cabin lights lit greenish on a black background. Alpha is also included (white for landing light lit areas, black for panel light areas). Both files are also DXT3 format and 1024x1024. One is named "CS300_fuselage_left_side.bmp
_L", the other "CS300_fuselage_right_side
_L". These are placed in the same folder as the daytime textures (in /FSDS_V3.5/Projects/).
2. I now open the project in FSDS, go to Manage texture list, select the daytime fuselage textures and Edit. I now tick the "Light Map/Alpha". Clicked yes when asked if I want to change all references in model. Now these textures appear in the manage texture list as "CS300_fuselage_left_side.bmp,R
,A" and "CS300_fuselage_right_side,R
,A"
3. Going to the Manage Texture List again, I add the 2 "_L" files created in step 1 to the list. I'm not sure if I should tick "Light Map/Alpha" here, although it seems like neither options worked. (The 1st time I skipped this step 3 entirely and added the 2 "_L" files directly to the texture folder of the plane in FSX, that didn't work)
4. The plane is exported to FSX. I check if both "_L" files are inside the exported texture folder. They are indeed.
Not working:
Sorry if this was long. I suppose somewhere along the way I made a mistake. Hopefully someone points it out. Thanks again!