• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX Cockpit shadows not affecting gauges

Messages
4
Country
poland
Hi,

I don't know if this is a well known bug or if there is something wrong with my setup, but basically in some aircraft when self shadows are on the cockpit is all nicely shaded as supposed but the gauges seem to ignore the lighting and have an unrealistic glow to them during daytime. I'm using DX10 with Steve's fixer and this problem seems to affect only some aircraft, ie. the default 737 looks just fine but the A321 has the glowing effect. When using the A321 gauges in the 737 I found they look as they should, which points towards something in the panel.cfg or maybe the mdl file. Any help or advice would be greatly appreciated, thank you!



For comparison, the A321 vs the 737.
2022-11-5_14-1-1-699.jpg
2022-11-6_18-40-9-803.jpg
 
Last edited:
Look at the bottom of the panel.cfg file, there should be a section specifying the colors. Luminous is the color of the gauges.
 
Hi tgibson, thanks for the reply, I tried many combinations of values in the [colors] section but they do not seem to affect what I am seeing in the VC. I even tried swapping the whole section from the 737 and nothing changed.
 
Oh sorry, that section only controls the 2D panel, not the VC. The lighting in the VC is usually controlled by VC textures. The location of VC textures can vary, but a typical approach is that the daytime textures are in the panel folder, while the night textures are in each livery's texture folder. Look for typically short VC texture names in the panel folder, and then look for the same names with _L appended to them for the night textures. Again, only typical, this can vary as well.
 
That would explain why I was seeing no effect. Oddly enough, the textures are shaded properly, only the gauges seem to be affected and their respective textures which would point again to a panel or gauge issue (look at the autopilot knobs in the 737 vs the A321). I'm really puzzled by this, it seems to affect all gauges and only in some aircraft (the Baron for instance is shaded properly while the King Air is not).
 
FYI, my A321 panel looks exactly the same as the B737 panel.

fsx_a321_vc.jpg
 
And if I turn the lights on with the L key it looks different than your image.
 
Are you using DirectX 10 mode with Steve's fixer? Also I have self shadows turned on. This problem is even worse in steam gauge cockpits, LCDs look allright maybe even better but when an analog ASI glows in daylight that's a cosmetic dealbreaker for me.
 
Nope, standard DX 9. Although since the 737 looks OK for you I don't think that would matter.
 
Back
Top