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FSX invisible runways

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newzealand
Hi all, not sure if this has been brought up here. It seems if you export a bgl in P3Dv2 mode with a transparent runway it also works in FSX!

I can't find any downsides yet - I'm using FSX acceleration if anyone else test it.

Cheers,
Nick
 
That's interesting. I wonder if the flag was always there but there was no access to it via the XML until LM added it in P3D v2
 
That's interesting. I wonder if the flag was always there but there was no access to it via the XML until LM added it in P3D v2

I did some test and the transparent flag (invisible runway) compiles in FSX. The problem, MS/ACES did not implement it. I will pass you the code and you can decide if ADEX should add invisible runways.
 
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I do not want to influence your decision in this respect, Jon, but if needed I could give you some very good examples of where this invisible runway would come in very handy.
Of course, Jim has them also but is too polite to tell you seeing that you already have that much on the shelf waiting for implementation like the Béziers curves;):p:mischievo.
 
I have no recollection of being asked to implement bezier curves Roby ;)
 
Morning Jon,

That is alright, I do not blame you for having no recollection of it. Nobody around here is getting any younger.
But in the right upper corner where it says ' search' , you can write in 'Beziers' and I think that will help you recall it:).
No hurry though.
As for the invisible runway, I can think already of two instances where it would be practical:
- for 'water' runways to allow AI to land on them;
- for aircraft carrier runways to avoid having to make them 0 width.
Your(pain in the ..)s,

Roby
 
Morning Jon,
As for the invisible runway, I can think already of two instances where it would be practical:
- for 'water' runways to allow AI to land on them;
- for aircraft carrier runways to avoid having to make them 0 width.
Your(pain in the ..)s,

Roby
The runways can be invisible now - I don't know how it would work on an AC carrier though....I think the land will all come up out of the sea to meet it. What I should have said is they're transparent.
 
The sea will rise to the runway unless there is a flatten path. At the moment, to make the runway invisible, it is neccesaary to make it with zero width.
 
It is possible to get 'proper' transparent runways in FSX. There are some requirements though. First BglComp needs to be from the acceleration pack. SP1a and SP2 compilers do not appear to work and throw an error; and second the xsd schema file needs to be modified (thanks Jim:)) . I have it working in a test version of ADE so maybe it will make it into a release ;)
 
Hi Scruffyduck. This invisible capability should be used as a "time warp weapon" mode on mission design. but (when enabled) the whole environment should be redrawn to show only vectors, as "viewed within new realm". Cheers up! I have just updated ADE to the newest version (1.6) and is up and running. :duck::scratchch :laughing:
 
I do not have Acceleration. Does that mean that in my case it will not work whatever you implement?
George's comment is a bit of a shorthand version of what to do (but you should be used to that in the meantime:)).
The flatten George is talking about is a separate flatten that should have a higher priority than the airport itself to keep the water down.
However, on a carrier you have a very short 'runway' and it would need to be extended without its being visible (for AI purposes).
It is not easy to explain if you have not tried to make a carrier or water airport.
I hope Jim will tell you (because I have tried to explain it here three times now but each time the whole text disappeared, damn stupid laptop:mad:).

PS I have not the faintest what HM Suazo is referring to. Happy hour perhaps?
 
That's correct Roby. Only the Acceleration Bgl Comp can compile Transparent runways for FSX.
 
Hi Jon,

Impertinent question: once compiled, would you need Acceleration to be able to 'not' see it;)?
 
Fyi,

Rwy 17 does show up in FSX, Jim, although with a texture I do not recognize.
Will have to content myself with my more cumbersome way of dealing with AI and invisibility.
 
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