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George's ADE-GP 0.0.45

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If not brilliant Don, it's almost perfect :D

I wasn't quite sure about the Lines_Def parameters, but I think they are:

Code:
Parking Single Row | gp_Patterns | V=944 | 75 | 1024
Parking Double Row | gp_Patterns | V=806 | 130 | 1024
                                     |      |      |
                                     |      |      |
                                     |      |      |
                                     |      |      |--- Width of texture
                                     |      |
                                     |      |
                                     |      |--- Delta height
                                     |
                                     |
                                     |--- No of pixels from bottom of texture

It is unusual to measure bit maps from the lower-left, it is normal for the origin to be at the upper-left.

Only one problem. Having defined a line, it is not possible to edit it:



The results, using width 12 metres for the double row and 8 metres for the single:










Edit. Oops, sorry, I posted in the wrong thread :o

Perhaps Jon could move it?
 
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Which thread do you want it in George?
 
Thanks Jon :)

Don,

I have a problem with 0.0.45 in that when I select a texture, the preview bitmap covers the vertical scroll handle so I cannot scroll down.

 
Oh bother - do I need to put them together?
 
No, as long as Don knows about both of them, which was my goal in posting. :)
 
when I select a texture, the preview bitmap covers the vertical scroll handle so I cannot scroll down
Other than the exception reported in the other thread, if we're down to this level, we're almost there.

Don
 
when I select a texture, the preview bitmap covers the vertical scroll handle so I cannot scroll down
Other than the exception reported in the other thread, if we're down to this level, we're almost there.

Don

Edit:
I wasn't quite sure about the Lines_Def parameters, but I think they are:


Code:
Parking Single Row | gp_Patterns | V=944 | 75 | 1024
Parking Double Row | gp_Patterns | V=806 | 130 | 1024
| | |
| | |
| | |
| | |--- Width of texture
| |
| |
| |--- Delta height
|
|
|--- No of pixels from bottom of textureIt is unusual to measure bit maps from the lower-left, it is normal for the origin to be at the upper-left.
Your assumptions about those three fields are correct. As for pixel numbering orientation, texture U/Vs are specified from the bottom left hand corner. While I appreciate graphics are generally specified top to bottom, changing this could have a destabilizing effect. I will, however, make a note in the User Manual.
 
George, you'll be happy to know that your observation about pattern offsets being specified from bottom-to-top rather than top-to-bottom was the clue I needed to fix the display of horizontally-oriented patterns.

Incidentally, when I refer to horizontzlly- or vertically-oriented patterns, I'm referring to the orientation of the patterns on the texture, not the orientation of the texture sheet itself. In the case of gp_Patterns.bmp being used by George in the example below, I would refer to that as horizontally-oriented patterns, even thought the major axis of the texture sheet itself is vertical.

Don
 
Right - in fact, most textures used for horizontal lines would logically be vertical textures, while the opposite would be true for vertical line textures. That way you can pack in more line styles. :)
 
Only one problem. Having defined a line, it is not possible to edit it:
George, do you still have the file that caused this problem? If so, please send it to me.

Don
 
I have a problem with 0.0.45 in that when I select a texture, the preview bitmap covers the vertical scroll handle so I cannot scroll down.
George, the texture is displayed as a tooltip. While you can alter the size of a tooltip, I can find no way to alter it's position.

Don
 
George, do you still have the file that caused this problem? If so, please send it to me.

Don

Hmm, whilst preparing to send you the file, I edited one of the new single segment polyline and got the error. I then edited a multi-segment polyline and it worked fine. I then edited the new single segment line and I no longer got the error :confused:
 
George, I've just discovered a typo in last night's update that would result in an exception being thrown for single segment line using a verically-oriented texture. (It's now fixed.) Horizonal orientation is OK.

The error to which I was referring in my earlier request, however, was the "start-up" error you reported.

Don
 
The error to which I was referring in my earlier request, however, was the "start-up" error you reported.

Don

Try the attached Don. If you edit the line indicated, the error is displayed and the vertices in the editor window are incorrect.

You will also need to add:

Parking Single Row | gp_Patterns | V=944 | 75 | 1024
Parking Double Row | gp_Patterns | V=806 | 130 | 1024
Parking Slant | gp_Patterns | V=560 | 130 | 1024

to Lines_Def.txt.

 
Last edited:
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