speeds.VS0 = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VS0", "knots");
speeds.VS1 = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VS1", "knots");
speeds.VFe = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VFE", "knots");
speeds.VNe = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VNE", "knots");
speeds.VNo = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VNO", "knots");
speeds.VMin = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VMIN", "knots");
speeds.VMax = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VMAX", "knots");
speeds.Vr = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VR", "knots");
speeds.Vx = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VX", "knots");
speeds.Vy = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VY", "knots");
speeds.Vapp = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VAPP", "knots");
speeds.BestGlide = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED BEST GLIDE", "knots");
return SimVar.GetGameVarValue("AIRCRAFT GREEN DOT SPEED", "Knots");
return SimVar.GetGameVarValue("AIRCRAFT CROSSOVER SPEED FACTOR", "Number", _cas, _mach);
let maxSpeed = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VNO", "knots");
let limit = SimVar.GetGameVarValue("AIRCRAFT FLAPS SPEED LIMIT", "Knots", _flapIndex);
let maxSpeed = SimVar.GetGameVarValue("AIRCRAFT DESIGN SPEED VNO", "knots");
let gearSpeed = SimVar.GetGameVarValue("AIRCRAFT MAX GEAR EXTENDED", "knots");
return SimVar.GetGameVarValue("AIRCRAFT LOWEST SELECTABLE SPEED", "knots");
return SimVar.GetGameVarValue("AIRCRAFT STALL PROTECTION SPEED MIN", "knots");
return SimVar.GetGameVarValue("AIRCRAFT STALL PROTECTION SPEED MAX", "knots");
return SimVar.GetGameVarValue("AIRCRAFT STALL SPEED", "knots");
return SimVar.GetGameVarValue("AIRCRAFT STALL SPEED PREDICTED", "knots", _flapIndex);
return SimVar.GetGameVarValue("AIRCRAFT AUTOPILOT AVAILABLE", "Bool");
var usePropRpm = SimVar.GetGameVarValue("AIRCRAFT USE PROPELLER RPM", "bool");
var maxHP = SimVar.GetGameVarValue("AIRCRAFT MAX RATED HP", "ft lb per second") / 550;
return SimVar.GetGameVarValue("AIRCRAFT MIN CRUISE RPM", "rpm");
return SimVar.GetGameVarValue("AIRCRAFT MAX CRUISE RPM", "rpm");
return SimVar.GetGameVarValue("AIRCRAFT MAX INDICATED RPM", "rpm");
return SimVar.GetGameVarValue("AIRCRAFT MAX RATED RPM", "rpm");
var type = SimVar.GetGameVarValue("AIRCRAFT PROPELLER TYPE", "Enum");
var type = SimVar.GetGameVarValue("AIRCRAFT NB PROPELLERS", "Enum");
return SimVar.GetGameVarValue("AIRCRAFT AOA ANGLE", _unit);
return SimVar.GetGameVarValue("AIRCRAFT ORIENTATION AXIS", "XYZ");
return SimVar.GetGameVarValue("AIRCRAFT CROSSOVER ALTITUDE", "feet", _cas, _mach);
return SimVar.GetGameVarValue("AIRCRAFT FLAPS HANDLE ANGLE", "Degree", _flapIndex);
if (SimVar.GetGameVarValue("AIRCRAFT ELEVATOR TRIM LIMIT", "number") > 0)
return SimVar.GetGameVarValue("AIRCRAFT ELEVATOR TRIM NEUTRAL", "percent over 100");
return SimVar.GetGameVarValue("AIRCRAFT HAS GLASSCOCKPIT", "boolean");
return SimVar.GetGameVarValue("GAME UNIT IS METRIC", "boolean");