I keep looking at the insider page, hoping....
I notice on Nick's blog Adrian mentions that it has been sent to Autodesk for signing and will be more like Nov 1st now.
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I keep looking at the insider page, hoping....
XToMDL seems to handle and expect a whole bunch of undocumented FSX-specific extensions (eg "FS10Material") in the .x file, so it can't really be said to be standardised. However...thought the purpose of the .x file was for standardization?
I've tried Blender - FSX XToMDL will compile a model exported as a DirectX .x file from Blender, but:... or Blender (OSS and free) which could be good alternatives to Max.
template GuidToName {
<7419dfe5-b73a-4d66-98d8-c082591dc9e7>
STRING Guid;
STRING Name;
}
GuidToName {
"{D6AB5508-A117-49a3-9F14-04D17B2223B1}";
"Platform";
}
Is it too much work to have the XtoMDL tool accomodate the use of other tools?
Thanks,
J
is there a chance that we could use our beloved planes with textures for groundpolys
Is the gmax update still on the way?