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any news of the gmax update?
We're working on a couple of bugs discovered with SDK update beta. The Thanksgiving holiday impacted things. Currently we've had a couple of days of snow (which this area and many drivers don't cope well with).
-Doug


Please note that this update requires the installation of the original SDK from the Deluxe version of FSX.

Quote from the link above:
Right now I'm not quite familiar with FSX and scenery design for it, but does that mean, that I have to buy the Deluxe Version to get the SDK?!?!?![]()
Oh, I LOVE MS!![]()

Right now I'm not quite familiar with FSX and scenery design for it, but does that mean, that I have to buy the Deluxe Version to get the SDK?!?!?![]()
Gmax with the new FSTools plugin from the new updated SDK does not allow export of an *.x file so how can you export the oil-rig object example since MDL format is no longer supported.?

"To export the model, make sure the format Flight Simulator Direct X File (*.X) is selected, no other model format will work. If the option Flightsim Model (*.MDL) is shown, do not use it, it has not been implemented in this release."
As Frankk doesn't see the option, I believe he has a true conundrum...
Did you copy the gmax gamepack folder into the gmax/gamepacks folder?