• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

GMax plugin for FsX

any news of the gmax update?

We're working on a couple of bugs discovered with SDK update beta. The Thanksgiving holiday impacted things. Currently we've had a couple of days of snow (which this area and many drivers don't cope well with).

-Doug
 
We're working on a couple of bugs discovered with SDK update beta. The Thanksgiving holiday impacted things. Currently we've had a couple of days of snow (which this area and many drivers don't cope well with).

-Doug

feel free to send some of that snow to the Mid-Atlantic, it'll be balmy for the rest of the week here...

thanks for the update.
 
Will the SDK update cast light on the way you created moving jetways?

And, of course, the usual question:
how's it going? Are we close?
 
Golly Gee - it even has a DC-3 sample file - in MAX format.... not the the (thousands) of gmax aircraft modellers can open it, but ....

Yes, I can open the oil rig in gmax, etc., the animations for scenery are made the same way, etc. etc,. but somehow, I'd rather "see" for myself the animations on an aircraft model...

Rant over, it's only a minor "irritation". It appears that the 'meat' of the SDKs is better documentation overall, and the necessary tools.

Edit : Fr, Bill has worked up a donated AI simple model with some o fthe FS-X animations, etc., to make up for the lack of a gmax sample:

FS-X Sample Aircraft
 
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Quote from the link above:
Please note that this update requires the installation of the original SDK from the Deluxe version of FSX.

Right now I'm not quite familiar with FSX and scenery design for it, but does that mean, that I have to buy the Deluxe Version to get the SDK?!?!?:confused:


Oh, I LOVE MS! :mad:
 
Quote from the link above:
Right now I'm not quite familiar with FSX and scenery design for it, but does that mean, that I have to buy the Deluxe Version to get the SDK?!?!?:confused:


Oh, I LOVE MS! :mad:

This was announced months ago... This is the same scheme they used for FS2002 as you may recall. :rolleyes:
 
Hi folks,

Gmax with the new FSTools plugin from the new updated SDK does not allow export of an *.x file so how can you export the oil-rig object example since MDL format is no longer supported.?
 
Right now I'm not quite familiar with FSX and scenery design for it, but does that mean, that I have to buy the Deluxe Version to get the SDK?!?!?:confused:

Yes, just like all the other SDK that were already included when FsX was released. I think they made it quote clear that these came with the Deluxe version only.

Gmax with the new FSTools plugin from the new updated SDK does not allow export of an *.x file so how can you export the oil-rig object example since MDL format is no longer supported.?

You might want to ask such questions in the scenery design forum, instead of here. But if you installed the new GMax gamepack correctly you should be able to export to a MDL object fine. There is no real need to have access to the X file.
 
Arno,

just so frankk doesn't feel like he's crazy...

The SP1 release notes say:

"The documentation provided for use with 3ds Max® also applies to the use of gmax®. "

Then, in the "Exporting a Model from 3ds Max®" section, item number six says:

"To export the model, make sure the format Flight Simulator Direct X File (*.X) is selected, no other model format will work. If the option Flightsim Model (*.MDL) is shown, do not use it, it has not been implemented in this release."

As Frankk doesn't see the option, I believe he has a true conundrum...
 
Looks like we have found the first error in the documentation already :). I guess it is the same as with all previous SDKs, sometimes you don't have to believe everything that is written there.
 
"To export the model, make sure the format Flight Simulator Direct X File (*.X) is selected, no other model format will work. If the option Flightsim Model (*.MDL) is shown, do not use it, it has not been implemented in this release."

As Frankk doesn't see the option, I believe he has a true conundrum...

The "Flightsim Model" export option referred to here is the "old" export module used for FS9 that may (or may not!) still be listed in the pick list of available export formats.

I agree that they (ACES) should have invested the effort to produce a GMax specific document, instead of taking the easy way out and thereby introducing unnecessary confusion. :rolleyes:
 
Hi

Can I just ask, should the SP1 release of the SDK work with Gmax even if you don't have FSX installed. I have 3DSmax7 and the SDK works ok for that.

Heres the error message I'm receiving when running Gmax

Loading Dll's
DLL<plugins\gmax_FSModelExp.dle>failed to initialize.

I havent got FSX installed yet because I need to fully upgrade my PC which I'm planning on doing after Christmas. I have to say, having FSX but not being able to use it make me feel like when I was a kid and you knew your Christmas presents where under the tree but you couldnt find out what they where or play with them until Christmas day. lol

Stevo;)
 
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It *should*. I would suspect something in the installation.

Did you copy the gmax gamepack folder into the gmax/gamepacks folder?

As an aside: LEAVE the \bin folder where it is in the default FS-X SDK, and DO NOT move the modeldef.xml file there in. It appears that the gmax gamepack is hardcoded to look for that file there.
 
Hi

Did you copy the gmax gamepack folder into the gmax/gamepacks folder?

Yeah, I had copied the Gamepack folder into Gmax/Gamepack.

My installation is as follows

The new SDK is installed in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK

My Gmax installation is E:\Design drive\Gmax\

The gamepack is installed in both

C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\FSX_GmaxGamePack

&

E:\Design drive\Gmax\gamepacks

The \Bin folder is in C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK

Anyway still getting the same error, maybe my older PC has something to do with it. I have MSXML6 installed, DirectX 9c and XP with SP2 or maybe when FSX is installed there is another file it checks for to make sure you have FSX??

Stevo ;)
 
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