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MSFS20 Ground marking UV manipulation

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269
Hey,
I am trying to put some ground parking marks. The issue is the texture sheet contains all numbers and letter and when I apply the texture into an apron polygon , there is no convinient way to adjust what part of the texture should be projected on the polygon.
Any ideas?
 

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Aprons with this surface give you mirrored markings. The only way to non mirror them is to use the tile in a polygon surface instead, however when you do that it's impossible to isolate the characters you want.

I had to make custom ground markings and import them. This is a very good tutorial about it -
 
Aprons with this surface give you mirrored markings. The only way to non mirror them is to use the tile in a polygon surface instead, however when you do that it's impossible to isolate the characters you want.

I had to make custom ground markings and import them. This is a very good tutorial about it -
I bet they're mirrored because this texture is used for the taxiway lights, and that triggers the light in the function they use for the taxiway signs. That particular texture has a purpose. People keep trying to use it and getting disappointed. Pretty sure your example is the way to go.
 
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