• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MCX Hierarchy Editor, material change

Yes, the solution there is to isolate and export that part, then use 3d software to re color, or regroup that part into several parts; then, back in MCX, remove the original part and combine to the model, what you have created in its place. It might help to imagine all parts in a model with the same material, are interpreted as a unique sub model, despite the fact there is no geometry connecting them. Any further discrimination, or deconstruction of model components, would require MCX to have the same scope of operation, as 3d modeling software and require users to perform model converting in software with that same level of complexity, imo.

However, I would greatly enjoy the experience of the MCX cursor interacting with individual faces, or polygons, should Arno provide the ability.

You're right RK thats the only way ! I exported that part to 3Dmax, relinked and then back in MCX. done.
Thanks for help.
 
Hi all,

I have started coding this change. Assigning a different material to a model part from the hierarchy editor already works. I am looking at assigning a copy of a material now.
 
Hi all,

I have started coding this change. Assigning a different material to a model part from the hierarchy editor already works. I am looking at assigning a copy of a material now.
You did a really good job. saves me a lot of time ✈️🤍

2128105143_small_1.jpg

 
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