S
slavik35ua
Guest
Hello there fellow developers, I'm a developer myself, too, just for a little bit different sim, which is X-Plane 11.
I've already made 4 scenery projects for XP11 which have been quite successful, and you might wonder why am I telling all of this to you, well, just to clarify that I do have experience in scenery building, 3d model creation, texturing and stuff, but don't have a single clue how to move all of this into P3D v4.
So, recently I've made a scenery for XP11, now I want it in P3Dv4, the reason I'm seeking your help here is that I wasn't able to find sufficient material on creating scenery exactly for P3Dv4, older sims are currently out of question. I did surf the wiki, watched countless videos on YouTube, but it's all... obsolete, also most of the links are just dead. I was very happy when I found this, but as I've mentioned before, the links are dead. (https://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly).
I'm currently aware that there's a thing such as ADE, SBuilderX, MCX, but don't really understand what those are for.
So, to make things clear of what I want to achieve here:
I have all my 3D objects ready, except for the ground polygon, I also want to include my OrthoImagery. I operate in 3DS Max, also Photoshop and Substance Painter. Now where do I start to move all of that into P3Dv4?
Thanks in advance and sorry if that has already been asked a thousand times.
I've already made 4 scenery projects for XP11 which have been quite successful, and you might wonder why am I telling all of this to you, well, just to clarify that I do have experience in scenery building, 3d model creation, texturing and stuff, but don't have a single clue how to move all of this into P3D v4.
So, recently I've made a scenery for XP11, now I want it in P3Dv4, the reason I'm seeking your help here is that I wasn't able to find sufficient material on creating scenery exactly for P3Dv4, older sims are currently out of question. I did surf the wiki, watched countless videos on YouTube, but it's all... obsolete, also most of the links are just dead. I was very happy when I found this, but as I've mentioned before, the links are dead. (https://www.fsdeveloper.com/wiki/index.php?title=How_to_make_airport_building_on_ground_poly).
I'm currently aware that there's a thing such as ADE, SBuilderX, MCX, but don't really understand what those are for.
So, to make things clear of what I want to achieve here:
I have all my 3D objects ready, except for the ground polygon, I also want to include my OrthoImagery. I operate in 3DS Max, also Photoshop and Substance Painter. Now where do I start to move all of that into P3Dv4?
Thanks in advance and sorry if that has already been asked a thousand times.
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